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DarkBASIC Professional Discussion / extends lights+newton dll problem

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shadey
15
Years of Service
User Offline
Joined: 25th Jan 2010
Location:
Posted: 13th Nov 2013 12:21
Hi, I am using the newton dll for physics as this laptop has an intel gpu so using dark physics wasn't an option, but when i try to use extends lights I noticed it probably uses it's own custom objects for lighting, but i think the newton expects normal DBP objects to work. I know I want more than half a dozen or so static lights for what i need,so I think I am kinda stuck!

Hail to the king, baby!

http://davidjohnwheeler.blogspot.co.uk
Mobiius
Valued Member
22
Years of Service
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Joined: 27th Feb 2003
Location: The Cold North
Posted: 13th Nov 2013 17:36
Physx doesnt require an nvidia gfx card. It'll work in software mode just fine. I myself have an AMD gfx card and Physx works for me.

Newton doesn't create objects for lights and neither does extends?

shadey
15
Years of Service
User Offline
Joined: 25th Jan 2010
Location:
Posted: 13th Nov 2013 19:58
huh?! anyhow never mind,I sorted it, something to do with using clone object... I have no idea about the physx,will try again,but it doesn't matter now I guess coz newtons dll is alot better! but I have the extends lights working now so I can have up to 72 lights I think, seems to work anyhow!

Hail to the king, baby!

http://davidjohnwheeler.blogspot.co.uk

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