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FPSC Classic Scripts / zone any key activate

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xren4ig
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Posted: 15th Nov 2013 14:27
How to do that would be to trigger the zone need to bring a certain number of items of one name?I try use the anykeywithinzone=1,but trigger activated after first entity.
Pirate Myke
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Location: El Dorado, Ca
Posted: 15th Nov 2013 16:02
Is what you want, multiple object (keys) to activate a trigger zone only after a certain amount is collected?

There are a couple of examples in the guides. It is all about how you name the keys and how the zone will recognize them. 'Scripting'

There are probably a few ways to do this. But I would like to be certain of the question first.

xren4ig
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Posted: 15th Nov 2013 16:10
Do not collect as the keys , bring to the zone Identify the number of items single name
Pirate Myke
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Posted: 15th Nov 2013 16:33 Edited at: 15th Nov 2013 16:34
How many times are you going to want to do this on the current level?

How many items?

Any specific order?

xren4ig
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Posted: 15th Nov 2013 16:39
1 times
5 items
in any order
Pirate Myke
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Posted: 15th Nov 2013 16:40
Do you have any script started or a test map of stock object to mess with?

Pirate Myke
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Posted: 15th Nov 2013 16:42
I have to go to work here soon. So if you can either email me or attach zipped stuff to the download button, I will look into what you have after work.

xren4ig
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Posted: 15th Nov 2013 16:56
Unfortunately you will have to download a lot, a map is created, it remains only to deal with this script
Pirate Myke
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Posted: 15th Nov 2013 18:52
ok. I will see what I can come up with. Will get back to you.

Grip Studios
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Posted: 15th Nov 2013 22:43 Edited at: 15th Nov 2013 22:44
did you ever try this to spawn multiple items under 1 name



Look i make games using fps creator,udk unreal engine,cry engine 3,and unity 3d
xren4ig
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Posted: 16th Nov 2013 14:44
I do not have spawn items, they start with the level of
I realy need this script,my project is frozen
Pirate Myke
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Posted: 17th Nov 2013 01:54 Edited at: 17th Nov 2013 01:55
Ok. Lets see if I am in the realm of what you are looking for.

Attached is a game build with stock items.

Scripts have been created using variable.

Due note the object that is off the map to the right. Always active=1 for this entity. (where ever you want to assign it in your map.

Collect 5 items, walk to the trigger zone. If all five items present then spawn health pack on the table.

Let me know.

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xren4ig
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Posted: 17th Nov 2013 09:15
Unfortunately the game does not start, gives an error, but I taken script and checked, they work, but that's not what I need. Thank you for the work done, I attached an example of what I want in my game. The door opens after the first course, and I wish that she opened only on after the fifth

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Pirate Myke
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Posted: 17th Nov 2013 13:23
Ok, My bad. I had some extra = signs where they do not belong. Long day at work.

New script is in download button.

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xren4ig
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Posted: 17th Nov 2013 14:21
It's work!Big thanks,your name will be inscribed in the game credits.
Pirate Myke
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Posted: 17th Nov 2013 15:18

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