Hm. I made an example of this (Texture in download):
//Set object transparency example
//Standard setup
ScreenX=800 : ScreenY=600
Set Window on : Set Window position 200,200
Set Display Mode ScreenX,ScreenY,32
Autocam Off
Sync On : Sync Rate 30 : sync
//Load a tex. with alpha
iTex=1
Load Image "Test_Tex.png",iTex //This tex is attached to the post!
//Make an object to clone
iObjBase=1
Make Object cube iObjBase,10
Texture Object iObjBase,iTex
//set object transparency iObjBase,2
Position Object iObjBase,-15,0,0
//Clone object
iObjClone=2
Clone Object iObjClone,iObjBase
set object transparency iObjClone,2
Position Object iObjClone,15,0,0
//Setup cameras
Set Camera View 0,0,0,(ScreenX/2),ScreenY
Position Camera 0,75,25,50 : Point Camera 0,0,0,0
Make Camera 1
Set Camera View 1,(ScreenX/2),0,ScreenX,ScreenY
Position Camera 1,-75,25,50 : Point Camera 1,0,0,0
//Loop
do
//Spin objects
inc ang,1
Yrotate Object iObjBase,ang
Yrotate Object iObjClone,-1*ang
//Sync cameras
sync
Loop
but as you can see it works perfectly.
This is now even more confusing. I'll try and make an example when I get home this evening with bond1's shader and see if I can replicate it then.
"... Why the hell did I chose game creation as a hobby!?" - Burning Feet Man