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FPSC Classic Product Chat / Two City Screenshots

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Parallax
11
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Joined: 9th Oct 2013
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Posted: 29th Nov 2013 05:47 Edited at: 29th Nov 2013 05:47
Ohai

I never thought I would see FPSC able to do something quite like this.
The city in these pictures are only seven of my building models randomly sprayed on a generated terrain.
It took me a few attempts to make this because of crashing and other bugs.





I cant wait to make new models and create an actual level.
Corno_1
14
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Joined: 3rd Nov 2010
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Posted: 29th Nov 2013 09:46
Is this Fpsc Realoded or Fpsc Classic?

Nevertheless, beautiful

Make this forum to something a little bit better and release more stuff. So we can push the Request/NoobHelp threads aside.
ASTECH
17
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Joined: 18th Jul 2007
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Posted: 29th Nov 2013 14:48
Bravo! Showing we can finally have some scale to our games. Bugsy is going to have a heart-attack over those screenshots.

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Diablo Chateau
yrkoon
21
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Joined: 14th Jan 2004
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Posted: 29th Nov 2013 15:53
Does that imply you created some kind of random function that places 100 buildings randomly but without intersecting each other on anon-flat terrain

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darimc
18
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Joined: 19th Jan 2007
Location: Canada
Posted: 1st Jan 2014 19:12
Quote: "Does that imply you created some kind of random function that places 100 buildings randomly but without intersecting each other on anon-flat terrain"
I believe the spray function in Reloaded already ensures that models don't overlap, but I could be wrong.

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The Tall Man
11
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Joined: 16th Nov 2013
Location: Earth
Posted: 1st Jan 2014 20:12
very nice!

Q: ...you mean computer imagery was still based on the paradigm that the world was flat? Even into the 21st century??? Talk about doing something the hard way!

A: Yep! Back then people would render simple shapes with complex meshes of thousands of flat little triangles. Next to the bottleneck processors they used, it's the main reason why their computers were so slow. In the last days of the religious atmosphere of centralization and trade, corporate dogmas had people believing that flat was faster.
Teabone
Valued Member
18
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Joined: 8th Jun 2006
Location: Canada
Posted: 2nd Jan 2014 09:23
I think this should have been posted on the fpscreator reloaded page and not FPSC Chat. But in any case great work.

Tough when using the spray tool what happens is some buildings you'll find are titled if placed on a slanted hill.

(Teabone)
Hamburger
15
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 2nd Jan 2014 17:42
I like this, I have never thought of the spray feature being used that way. Very cool... what is the FPS?

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