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DarkBASIC Professional Discussion / 64 bit comp, but the compiled exe must be read as if made on 32 bit comp

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Amus
11
Years of Service
User Offline
Joined: 6th Dec 2013
Location:
Posted: 6th Dec 2013 23:35
I'm trying to get a software licensing system to work for my games. It will allow me to set my game exe file to be playable only at certain times, and since my games are for trade shows and parties and events, I can send the client a the file, have them do a limited activation over a phone call, and they can use the game for the contracted time.

This is the licensing system, fyi.
http://www.softwarekey.com/protection-plus/

It works great, except only for programs compiled on 32 bit systems. On 64 bit systems, like the ones used in my company, you need to import some code from them, but they don't support DarkBasic Pro, only normal languages like C++ that I don't know anything about, and none of my games are made in those languages.

I can use this license system effectively if only I can figure out how to make my 64 bit computer compile a DBPro project as if it were a 32 bit system. Is that possible?
Rudolpho
19
Years of Service
User Offline
Joined: 28th Dec 2005
Location: Sweden
Posted: 7th Dec 2013 09:40
All DBPro programs should compile to 32-bit executables
Are you sure there isn't something else that's acting up?


"Why do programmers get Halloween and Christmas mixed up?"
Mobiius
Valued Member
22
Years of Service
User Offline
Joined: 27th Feb 2003
Location: The Cold North
Posted: 7th Dec 2013 14:33
Yeah, dbpro is 32 bit only.

Attila
FPSC Reloaded TGC Backer
20
Years of Service
User Offline
Joined: 17th Aug 2004
Location:
Posted: 11th Dec 2013 17:20
Try to make a DLL from the C++-Code and call it from DBpro. This should solve part of your problem

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