so heres what i put
REM *****************************************
RemStart
*** TITLE - Galactic Math
*** VERSION - 1.0.0 LAST UPDATED - 11.21.2013
*** DEVELOPER - Tristan Green, John Wu
*** COPYRIGHT - Nothing Yet
*** DATE CREATED - 11.22.2013
***
RemEnd
REM *** START SYSTEM SETUP SECTION
hide mouse
autocam off
REM *** STOP SYSTEM SETUP SECTION
REM *****************************************
REM *****************************************
REM *** START INTRO SECTION
REM *** INTRO SECTION HEADER
REM DECLARE VARIABLES
REM SCREEN DISPLAY
cls 0
load bitmap "E:\Edutainment Game\images\Gala-Math.bmp"
ink rgb(0,0,0),0 : set text font "arial" : set text size 14 : set text to bold : set text transparent
center text 320,420,"Developed by Tristan Green and John Wu"
center text 320,434,"Copyright © Nothing 2013"
REM LOAD SOUNDS
REM SOUND EFFECTS
REM SPECIAL EFFECTS
REM REFRESH SCREEN
sync
REM *** INTRO SECTION LOOP
do
REM SCREEN DISPLAY
REM CONTROL INPUT
if Keystate(scancode())=1 then gosub OptionsSection
REM REFRESH SCREEN
sync
loop
REM *** END INTRO SECTION
REM *****************************************
REM *****************************************
REM *** START OPTIONS SECTION
REM *** OPTIONS SECTION HEADER
OptionsSection:
REM DECLARE VARIABLES
REM SCREEN DISPLAY
REM SOUND EFFECTS
REM SPECIAL EFFECTS
REM REFRESH SCREEN
REM *** OPTIONS SECTION LOOP
REM CONTROL INPUT
REM REFRESH SCREEN
REM *** END OPTIONS SECTION
REM *****************************************
REM *****************************************
REM *** START MAIN SECTION
REM *** MAIN SECTION HEADER
REM OBJECT CREATION
REM FLOOR
Make object box 2, 200,50,200
position object 2, -1,-5,-1
color object 2,rgb(0,255,0)
REM PLAYER
make object sphere 1,50,20,50
color object 1,rgb(255,0,0)
position object 1,15,1,15
position camera -200,350,-200
point camera 15,5,15
rem North Wall
make object box 3,500,300,10
rotate object 3,0,0,0
position object 3, 15,20,15
texture object 3,2
rem East Wall
make object box 4,2000,1000,10
rotate object 4,0,90,0
position object 4, 1005,500,0
texture object 4,3
rem North Wall
make object box 5,2000,1000,10
rotate object 5,0,180,0
position object 5, 0,500,-1005
texture object 5,4
rem West Wall
make object box 6,2000,1000,10
rotate object 6,0,270,0
position object 6, -1005,500,0
texture object 6,5
do
if upkey() then move object 1,2
if downkey() then move object 1,-2
if rightkey() then turn object right 1,0.5
if leftkey() then turn object left 1,0.5
sync
loop
Hasty