Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Shader to animated model

Author
Message
xren4ig
13
Years of Service
User Offline
Joined: 4th Mar 2012
Location:
Posted: 16th Dec 2013 10:18
What type shader should be applied to animated model?
xren4ig
13
Years of Service
User Offline
Joined: 4th Mar 2012
Location:
Posted: 17th Dec 2013 10:50 Edited at: 17th Dec 2013 11:07
xren4ig
13
Years of Service
User Offline
Joined: 4th Mar 2012
Location:
Posted: 19th Dec 2013 15:58
Please people,help!I have all the necessary textures.In dark shader everything is fine, but the game is not so
Pirate Myke
14
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 20th Dec 2013 16:53
I guess that depends on if they are bone driven animations or not.
For skinned boned meshes: PS_2_0 folder skinning_norm_spec.fx or any of the other that have the word bone in them.

If not then bumpent, or illuminationEnt

This is also guessing you have stock shaders only.

Open the shader in note pad or view the shader code in dark shader, and verify the map files needed.

You have probably done this already. So if this fails, try and cause a lightmap update, or remove the entity from the map save the map and clear dbo and bin file for that model and bring it in the map again.

BTW Does this object act the same in a new map?

xren4ig
13
Years of Service
User Offline
Joined: 4th Mar 2012
Location:
Posted: 21st Dec 2013 11:38 Edited at: 21st Dec 2013 11:40
The new map there is the same problem. On the model of 54 shader pack is fine, but on my animated model bad as in the video, it cabinet


please check my model at own

Attachments

Login to view attachments
Pirate Myke
14
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 22nd Dec 2013 16:07
do you have the metro theater pack?

If so, you can use any one of the dynamic shaders in there. There is even one that reflects metal. they seem to work proper the most.

do you have creator of zombies shaders by chance. There is one in there that works good. Not much shine on this cabinet for some reason. What program was the xfile exported from?

xren4ig
13
Years of Service
User Offline
Joined: 4th Mar 2012
Location:
Posted: 23rd Dec 2013 13:30 Edited at: 23rd Dec 2013 13:37
I tried with all the shaders that there fps creator.Export from 3ds max 2014.What the creator of zombies shaders?
Pirate Myke
14
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 24th Dec 2013 00:24 Edited at: 24th Dec 2013 00:55
http://forum.thegamecreators.com/?m=forum_view&t=155573&b=21 is the Creator of Zombie shaders.

http://forum.thegamecreators.com/?m=forum_view&t=145214&b=21 Another thread full of shaders from him.

Do you have bond1 Viral outbreak model pack?

xren4ig
13
Years of Service
User Offline
Joined: 4th Mar 2012
Location:
Posted: 24th Dec 2013 06:13
unfortunately coz shader does not work.
Yes i have Viral outbreak model pack
Pirate Myke
14
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 24th Dec 2013 07:18
email sent to you. with a map file and texture modification.

xren4ig
13
Years of Service
User Offline
Joined: 4th Mar 2012
Location:
Posted: 24th Dec 2013 07:42
maybe it's because of the patch?in what patch you checked?

Attachments

Login to view attachments
Pirate Myke
14
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 24th Dec 2013 15:56
I am using the 120-17h patch.

Was it dark in the map I sent? Because it was looking decent here.

Here are some pictures in download button so you can see.

Attachments

Login to view attachments
s4real
VIP Member
18
Years of Service
User Offline
Joined: 22nd Jul 2006
Location:
Posted: 24th Dec 2013 16:36
@xren4ig I noticed you using v1.20 beta 18 and this has major problems and bugs with the editor causing weird errors in game.

I would down grade to V1.20 beta 17a and use the latest unofficial patch.


best s4real

Pack ya games with vishnu packer its free. Vishnu game launcher is now released.
Help keep vishnu free by Donating now :- http://forum.thegamecreators.com/?m=forum_view&t=208057&b=21
xren4ig
13
Years of Service
User Offline
Joined: 4th Mar 2012
Location:
Posted: 24th Dec 2013 18:14
Unfortunately nothing helps. Okay, leave without shaders. Moved to V1.20 beta 17a
Pirate Myke
14
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 24th Dec 2013 20:12 Edited at: 24th Dec 2013 20:16
When I get home from work. I will run the mesh thru a converter to flip windings of mesh and see if that works better for you.

Export to .obj file and re export to xfile. Is what I am going to do.

After installing the 120-17a update. Apply the 17H patch. clear dbo and bin files and rerun the test map. Talk with you later.

Pirate Myke
14
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 24th Dec 2013 20:23 Edited at: 24th Dec 2013 20:29
send me your shader file please. I will look at it. Thanks

Just for kicks. your setup.ini file is set up proper right?
Here is the way I have mine. attached in download button.

Notice the effects stuff.

Attachments

Login to view attachments
s4real
VIP Member
18
Years of Service
User Offline
Joined: 22nd Jul 2006
Location:
Posted: 24th Dec 2013 22:51
@Pirate Myke :- I down loaded your setup.ini I noticed your lightmaptexsize is set miles to high this would max out the 2gb too fast the best settings for this is 256 or 512 and you wouldn't notice much difference apart from hitting the cap a lot less.


best s4real

Pack ya games with vishnu packer its free. Vishnu game launcher is now released.
Help keep vishnu free by Donating now :- http://forum.thegamecreators.com/?m=forum_view&t=208057&b=21
Pirate Myke
14
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 25th Dec 2013 01:33
Thanks I will keep that in mind, but the boss has high expectation for everything.

So I build to these setting and when I max out I tell him to start removing stuff. Most of my maps are around 500,000 polys and custom animations.

Stuff runs pretty good considering at 32 to 40 FPS. I have you and Scene Commander to thank for that.

xren4ig
13
Years of Service
User Offline
Joined: 4th Mar 2012
Location:
Posted: 25th Dec 2013 12:06
all also only lightmapquality = 50

Login to post a reply

Server time is: 2025-05-15 01:40:45
Your offset time is: 2025-05-15 01:40:45