I have the camera positioned and pointing so that a part of the cube is shown (representing the hood of a car) It works fine and well but when I add walls and a floor from a previous game the camera is no longer positioned right. I try to move it forward but it doesn't go any where. I was controlling the camera w/ the arrow keys for testing. Any help is appreciated

REM edutainment
REM by abbas and sam
REM created 12/2/13 10:11 a.m.
rem ****____****____title intro thing____****____****
center text 320,240, "Welcome to a Friend in Need"
ink rgb(0,20,255),0
center text 321,241, "Welcome to a Friend in Need"
ink rgb(255,255,255),0
center text 320,260, "A Game About Transfering Energy"
ink rgb(0,20,255),0
center text 321,261, "A Game About Transfering Energy"
ink rgb(255,255,255),0
center text 320,280, "Press [A] to Continoue"
ink rgb(0,20,255),0
center text 321,281, "Press [A] to Continoue"
ink rgb(255,255,255),0
do
if inkey$()="a"
do
if inkey$()<>"a" then cls : exit
loop
exit
endif
loop
ink rgb(255,255,255),0
center text 320,240, "Drive to Your Friend Who"
ink rgb(0,20,255),0
center text 321,241, "Drive to Your Friend Who"
ink rgb(255,255,255),0
center text 320,260, "Is Low On Energy,"
ink rgb(0,20,255),0
center text 321,261, "Is Low On Energy,"
ink rgb(255,255,255),0
center text 320,280, "Only You Can Save Him!!!"
ink rgb(0,20,255),0
center text 321,281, "Only You Can Save Him!!!"
ink rgb(255,255,255),0
center text 320,300, "Press [S] to Continoue"
ink rgb(0,20,255),0
center text 321,301, "Press [S] to Continoue"
ink rgb(255,255,255),0
do
if inkey$()="s"
do
if inkey$()<>"s" then cls : exit
loop
exit
endif
loop
center text 320,220, "********************"
ink rgb(0,20,255),0
center text 321,221, "********************"
ink rgb(255,255,255),0
center text 320,240, "Press [P] To Start"
ink rgb(0,20,255),0
center text 321,241, "Press [P] To Start"
ink rgb(255,255,255),0
center text 320,260, "********************"
ink rgb(0,20,255),0
center text 321,261, "********************"
ink rgb(155,255,255),0
do
if inkey$()="p"
do
if inkey$()<>"p" then cls :exit
loop
exit
endif
loop
rem ****____****_____loading section____****____****
load image "D:\My DBPRO Games\Edutainment\images\bholesplash.jpg",1
rem ****____****____MainSection Loop____****____****
MainSection:
make object cube 1,50
scale object 1, 100,100,100
color object 1, rgb(255,0,0)
position object 1,0,0,0
color backdrop rgb(0,0,0)
position camera 0,105,-133
point camera 0,0,0
rem Walls
rem North Wall
make object box 2,2000,1000,10
rotate object 2,0,0,0
position object 2, 0,500,1005
texture object 2,2
rem East Wall
make object box 3,2000,1000,10
rotate object 3,0,90,0
position object 3, 1005,500,0
texture object 3,3
rem North Wall
make object box 4,2000,1000,10
rotate object 4,0,180,0
position object 4, 0,500,-1005
texture object 4,4
rem West Wall
make object box 5,2000,1000,10
rotate object 5,0,270,0
position object 5, -1005,500,0
texture object 5,5
rem Floor
make object box 6,2000,1000,2000 : position object 6,0,-500,0 : color object 6,rgb(0,255,0)
make object collision box 6,-1000,-500,-1000,1000,500,1000,0
texture object 6,1500 : scale object texture 6,50,50
do
control camera using arrowkeys (),3,1
loop
wait key