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DarkBASIC Professional Discussion / How would you go about, Detach limbs from an object?

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leigh4ever36
14
Years of Service
User Offline
Joined: 29th Dec 2010
Location: united kingdom
Posted: 23rd Dec 2013 01:17
Hello I'm not the one for not trying but I have become really confused by limbs. I know as far as the idea behind limbs, but recently I wanted to be able to tell darkbasic that when a collision is detected is to drop the limbs at leave them scattered around the scenery.

Along the lines as grand theft auto, for an example as when the vehicles hit something at least something falls off (a hood or a door)

I don't really want to use the hide limb command, but I have heard of the unglue object. But not sure how to use this command in the code

The code below is only a very rough script

Thankyou in advance

chafari
Valued Member
19
Years of Service
User Offline
Joined: 2nd May 2006
Location: Canary Islands
Posted: 23rd Dec 2013 14:02
Perhaps this would be to slow, but you could try to make object from limb and delete limb.

I'm not a grumpy grandpa

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