Hello.
I'm creating a level - Room, rainy weather, lightning thunders activated by a trigger zones with Isobjective = 0, a few sounds, and is such a thing, that
after one minute by a timer with trigger zone (isobjective = 1) enables end zone (isobjective = 2) and go to the next lvl. Of course I have all the scripts in the main and I have a problem:
When I have on my map all these trigger zones with the effects of the storm, lightning, etc., then after 1 minute does not transfer me to the next level, but when I delete triggers it all works beautifully.
Can someone tell me where is the problem?
My Scripts:
At thunders:
;Artificial Intelligence Script
;Header
desc = Thunder in zone
;Triggers
:state=0,plrwithinzone=1:ambiencered=0,ambiencegreen=0,ambienceblue=0,ambience=0,timerstart,state=1
:state=1,timergreater=65:ambiencered=250,ambiencegreen=250,ambienceblue=250,ambience=250,timerstart,state=2
:state=2,timergreater=70:ambiencered=0,ambiencegreen=0,ambienceblue=0,ambience=0,timerstart,state=3
:state=3,timergreater=75:ambiencered=250,ambiencegreen=250,ambienceblue=250,ambience=250,timerstart,state=4
:state=4,timergreater=80:ambiencered=0,ambiencegreen=0,ambienceblue=0,ambience=0,timerstart,state=5
:state=5,timergreater=85:ambiencered=30,ambiencegreen=30,ambienceblue=30,ambience=30,timerstart,state=6
:state=6,timergreater=90:ambiencered=250,ambiencegreen=250,ambienceblue=250,ambience=250,timerstart,state=7
:state=7,timergreater=100:ambiencered=50,ambiencegreen=50,ambienceblue=50,ambience=50,timerstart,state=8
:state=8,timergreater=105:ambiencered=10,ambiencegreen=10,ambienceblue=10,ambience=10,timerstart,state=9
:state=9,timergreater=110:ambiencered=0,ambiencegreen=0,ambienceblue=0,ambience=0,state=10
:state=10:sound=audiobank\user\thunder.wav,timerstart,state=11
:state=11,timergreater=15000:timerstart,state=0
At activate win zone (in trigger zone):
;Artificial Intelligence Script
;Header
desc = Plr In Zone, activate entity specified in IF USED
;Triggers
:state=0,plrwithinzone=1:timerstart,state=1
:state=1,timergreater=60000:activateifused=1,state=0
At win zone:
;Artificial Intelligence Script
;Header
desc = Plr In Zone, activate entity specified in IF USED
;Triggers
:state=0,activated=1,plrwithinzone=1:activateifused=1,sound=$0,state=1
:state=1,plrwithinzone=0:state=0
So it looks like in the program:

Please help.