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FPSC Classic Product Chat / Activate win zone after 1min - problem: IsObjective or timers ?

Author
Message
Cuando
11
Years of Service
User Offline
Joined: 5th Dec 2013
Location:
Posted: 29th Dec 2013 01:05
Hello.
I'm creating a level - Room, rainy weather, lightning thunders activated by a trigger zones with Isobjective = 0, a few sounds, and is such a thing, that
after one minute by a timer with trigger zone (isobjective = 1) enables end zone (isobjective = 2) and go to the next lvl. Of course I have all the scripts in the main and I have a problem:
When I have on my map all these trigger zones with the effects of the storm, lightning, etc., then after 1 minute does not transfer me to the next level, but when I delete triggers it all works beautifully.
Can someone tell me where is the problem?
My Scripts:
At thunders:

At activate win zone (in trigger zone):

At win zone:

So it looks like in the program:

Please help.
Tax 78
15
Years of Service
User Offline
Joined: 23rd Sep 2009
Location: Italy
Posted: 29th Dec 2013 14:14
Change:

timergreater & timerstart -----> etimergreater & etimerstart

The letter E means that the time is only for the trigger zone and does not lead to other problems

Tax

Sorry but I use a translator

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