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FPSC Classic Models and Media / milkshape diffuse?

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riccetts
9
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Joined: 14th Oct 2010
Location:
Posted: 30th Dec 2013 22:13
I made a veil in milkshape and noticed I could use diffuse to color in it.do I have to use uv mapper for the color or can I use diffuse and if diffuse, How do I make the model with entity maker?
Pirate Myke
9
Years of Service
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Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 31st Dec 2013 05:45
All models need a texture and be uv mapped for shader use. Diffused color alone might not work with a shader involved. You could try it with out a shader assigned to it in FPSC and see what happens.

But the general rule is all meshes are textured and uv mapped for use with FPSC.

riccetts
9
Years of Service
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Joined: 14th Oct 2010
Location:
Posted: 31st Dec 2013 15:43
Okay,one more question.When I make a texure it won't line up at all with the milkshape model.It's either to small or scattered on the model.I use uv mapper and paint.net.
Any advise please would be appreciated.
Thanks
BTW,Happy New Years everybody
Disturbing 13
14
Years of Service
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 1st Jan 2014 11:51
Why don't you just use Milkshape to map it and save yourself some trouble?

Model pack 66-99 high quality items...cheap!!
"Who loves ya baby!"
ncmako
7
Years of Service
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 1st Jan 2014 17:11
riccetts
Yes, Milkshape is easy to use. Anayar made a great
tutorial here....http://forum.thegamecreators.com/?m=forum_view&t=188232&b=24
With step by step instructions for you to follow, including
video for the UV mapping.
best

You know you're a bad gamer when you're able to run out of infinite lives.

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