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FPSC Classic Scripts / Need for the help of hukuta94

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Message
Tony06270
13
Years of Service
User Offline
Joined: 14th Dec 2010
Location: Favelas
Posted: 10th Jan 2014 09:42
[French : Bonjour Hukuta94, j'aurai besoin de votre aide pour votre système nazi zombie, j'arrive a comprendre/utiliser les script pour que les zombie suit un waypoint ouvre les barricade et des que les barricades sont casser bin le zombie attaque mais enfaite y a un petit bug, il ouvre très bien les barricade quand je suit prêt d'eux mais des que je m’éloigne des barricades les barricades ne s’enlève pas donc le zombie passe au travers...]

[English translate : Hello Hukuta94, me shall need your help for your Nazi system zombie, I arrive has understand/to use script so that zombie follows a waypoint open barricade and that barricades are to break bin the zombie attacks(affects) but enfaite has a small bug there, it opens very well barricade when I follows loan of them but that I go away from barricades barricades does not thus come out the zombie passes in the fault...]

[RU translate : Привет Hukuta94, я будет нуждаться в вашей помощи (помощник для ваших Нацистских зомби системы, я справляюсь понимать / использование подлинники , так что зомби следуют за открытыми баррикадами за waypoint и как только баррикады сломаны Бен нападения зомби (воздействует, но enfaitent имеет маленькую ошибку там, он (это открывается очень хорошо забаррикадированный, когда я нахожусь около них, но как только я ухожу от баррикад баррикад не таким образом выйдет проходы зомби в ошибке....]

main zombie : scriptbank/station 13/survival mode/level_01/point_1/Point_1_zombie_slow_woman_WP.fpi

trigger : scriptbank/station 13/survival mode/level_01/point_1/Point_1_zone.fpi

main plank : scriptbank/station 13/survival mode/level_01/point_1/Point_1_plank_1

scriptbank/station 13/survival mode/level_01/point_1/Point_1_plank_2

scriptbank/station 13/survival mode/level_01/point_1/Point_1_plank_3

scriptbank/station 13/survival mode/level_01/point_1/Point_1_plank_4

scriptbank/station 13/survival mode/level_01/point_1/Point_1_plank_5

Thank you for your help
abdullh
11
Years of Service
User Offline
Joined: 30th Aug 2012
Location:
Posted: 10th Jan 2014 17:40 Edited at: 11th Jan 2014 01:10
i'm so sorry to say that i never understand what you talking about
could you please explain more ? with screenshot
kingofmk98
12
Years of Service
User Offline
Joined: 30th Jul 2011
Location: Everywhere
Posted: 10th Jan 2014 22:35
Quote: "i'm so sorry to say that i never understand what you talking about cause your English language bad"

you dont have to be rude about it.
abdullh
11
Years of Service
User Offline
Joined: 30th Aug 2012
Location:
Posted: 11th Jan 2014 01:10
@ kingofmk98
i didn't rude it at all i just want to say what i want to know what he explain, anyway thanks for remind me i will delete what i said
Tony06270
13
Years of Service
User Offline
Joined: 14th Dec 2010
Location: Favelas
Posted: 11th Jan 2014 15:06 Edited at: 11th Jan 2014 15:09
hukuta94
13
Years of Service
User Offline
Joined: 4th Jan 2011
Location: Russian Federation
Posted: 2nd Feb 2014 21:40
Hi! Forgive me for being late. I do not understand your problem and your question. I watched the video, everything works correctly.
Tony06270
13
Years of Service
User Offline
Joined: 14th Dec 2010
Location: Favelas
Posted: 9th Feb 2014 11:40
Hello hukuta94, to look at the video well when I am far from the barricades it does not remove whereas the zombie made the gestures like if it to remove them…
hukuta94
13
Years of Service
User Offline
Joined: 4th Jan 2011
Location: Russian Federation
Posted: 13th Feb 2014 21:56
Barricade should be "always active"
Tony06270
13
Years of Service
User Offline
Joined: 14th Dec 2010
Location: Favelas
Posted: 10th Mar 2014 05:07
Thank you very much hukuta94.
Tony06270
13
Years of Service
User Offline
Joined: 14th Dec 2010
Location: Favelas
Posted: 3rd Apr 2014 22:51 Edited at: 4th Apr 2014 09:38
Hello hukuta94, there is a problem with your zombie system or I do not understand some things, once on ten there is a plank at the beginning of the part which all alone is removed (never the same plank)…

Edit: in test there is not that bug, its arrives when the map is compile.

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