I am trying to load an image in for my floor but when I code it the image doesn't show up on my floor hers my code
REM *****************************************
RemStart
*** TITLE - Galactic Math
*** VERSION - 1.0.0 LAST UPDATED - 11.21.2013
*** DEVELOPER - Tristan Green, John Wu
*** COPYRIGHT - Nothing Yet
*** DATE CREATED - 11.22.2013
***
RemEnd
REM *** START SYSTEM SETUP SECTION
hide mouse
autocam off
REM *** STOP SYSTEM SETUP SECTION
REM *****************************************
REM *****************************************
REM *** START INTRO SECTION
REM *** INTRO SECTION HEADER
REM DECLARE VARIABLES
REM SCREEN DISPLAY
cls 0
load bitmap "E:\Edutainment Game\images\Gala-Math.bmp"
ink rgb(0,0,0),0 : set text font "arial" : set text size 14 : set text to bold : set text transparent
center text 320,420,"Developed by Tristan Green and John Wu"
center text 320,434,"Copyright © Nothing 2013"
REM LOAD SOUNDS
REM SOUND EFFECTS
REM SPECIAL EFFECTS
REM REFRESH SCREEN
sync
REM *** INTRO SECTION LOOP
do
REM SCREEN DISPLAY
REM CONTROL INPUT
if Keystate(scancode())=1 then gosub OptionsSection
REM REFRESH SCREEN
sync
loop
REM *** END INTRO SECTION
REM *****************************************
REM *****************************************
REM *** START OPTIONS SECTION
REM *** OPTIONS SECTION HEADER
OptionsSection:
REM DECLARE VARIABLES
REM SCREEN DISPLAY
REM SOUND EFFECTS
REM SPECIAL EFFECTS
REM REFRESH SCREEN
REM *** OPTIONS SECTION LOOP
REM CONTROL INPUT
REM REFRESH SCREEN
REM *** END OPTIONS SECTION
REM *****************************************
REM *****************************************
REM *** START MAIN SECTION
REM *** MAIN SECTION HEADER
REM LOAD IMAGES
load image "E:\Edutainment Game\images\mooncrater.jpeg", 2
REM OBJECT CREATION
REM FLOOR
Make object box 2, 500,10,5000
position object 2, -5,-10,-5
color object 2,rgb(55,155,55)
REM PLAYER
make object sphere 1,50,20,50
color object 1,rgb(255,255,0)
position object 1,15,500,15
Rem Wall
rem East Wall
make object box 3, 4000,1000,10
rotate object 3,0,90,0
position object 3, 250,100,0
color object 3,rgb (255,255,0)
make object collision box 3 ,-2000,-500,-1000,2000,500,1000,0
set object collision on 3
color backdrop rgb (100,200,255)
position camera -200,220,-200
point camera 15,5,15
yrotate camera -90
do
yrotate object 1, rotation# REM rotate the object
set camera to follow object position x(1), object position y(1), object position z(1), object angle y(1), 190, 290, 100, 0
if upkey() then move object 1,1
if downkey() then move object 1,-1
if rightkey() then rotation#=rotation#+.25 REM control the rotation
if leftkey() then rotation#=rotation#-.25 REM control the rotation
if spacekey() then move object up 1,3
if object collision(1,2)=0 then inc FallSpeed#,.02 else FallSpeed#=0
position object 1,object position x(1),object position y(1)-FallSpeed#,object position z(1)
sync
loop
Hasty