Quote: "I must disagree. I think it presents a challenge, it takes no time at all to get into and you want to beat your last score. Then you get a rhythm, you notice an improvement in your ability and from that comes the enjoyment(addiction?).
The developer may have stumbled across this winning combination by accident, or maybe they are super smart. Either way, I don't think we should dismiss how good it is just because it is simple. The developer could have put in all kinds of goodies and unlocks, level progression etc etc etc and we may not be as harsh on it but the game probably would not be much better.
For me, many games today are more like experiences that you are walked through, any real challenge is lacking a lot of the time imo. This was a refreshing return to the basics and a reminder of why we started playing games back when there were just lines and basic shapes on the screen, happy face."
Agree with this entirely. It's a refreshing game, with exactly the right amount of polish. Very, very few people here have made a game this tight. It isn't as easy as it looks!
Quote: " At the end of these day devs go pro only for two reasons; money or passion."
No grunt makes money in the games industry

You get a below average salary because you love what you do! If you happen to strike very, very lucky, you will make money. Otherwise, all you make are ends meet!
ZacDuff.com