These are actions for scripting that deal with the player camera.
3.8.2.46 PLRROTATEX=X
Description: This sets the angle of the player’s camera around the x-axis (horizontal) by X degrees.
Range: X = -360° to 360°.
Example: :state=1:plrrotatex=5
3.8.2.47 PLRROTATEY=X
Description: This sets the angle of the player’s camera around the y-axis (vertical) by X degrees. 0° is defined as North. To adjust the rotational angle from the current set angle, use the internal variable $CAY together with the addvar command.
Range: X = -360° to 360°.
3.10.2.1 CAMFOV=X
Description: This sets the camera’s FoV to a default value plus X.
Range: X = 0 to 180
Example: :state=1:camfov=10
3.10.2.2 CAMFOVINC=X
Description: This increases the camera’s FOV by X.
Range: X = 0 to 180
Example: :state=1:camfovinc=1
3.10.2.3 CAMROTATIONON=X
Description: This defines whether the camera rotates when the player moves the mouse.
Range: X = 0 – camera rotation is fixed to that of the entity,
X = 1 – camera rotation is linked to the mouse movement.
Example: :state=1:camrotationon=0
Example: :state=1:plrrotatey=5
there is more info in these 2 thread topics above.
'Complete Script Syntax List'
'FPI EditPad V3.3.95'
Hope this helps some.