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DarkBASIC Professional Discussion / Free X to OBJ converter Breaks UV coordinates. Any Alternatives? [For Maya]

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Tobias_Ripper
12
Years of Service
User Offline
Joined: 24th Mar 2013
Location: REPCONN inc.
Posted: 4th Apr 2014 02:33
The Free .X to .OBJ converter does a good job on some (Barn Model) and poorly on others [light_object_c.X which is the Projector lamp] All the UVs are meesed up this the texture is all over the place.

Isenstadt Studio: http://isenstadtstudio.com/
Composers Page: Milesthatch.com
Tobias_Ripper
12
Years of Service
User Offline
Joined: 24th Mar 2013
Location: REPCONN inc.
Posted: 4th Apr 2014 03:10 Edited at: 4th Apr 2014 03:12
Ok First of all I am a dumba66 5ucking idiot for using the wrong model texture and then wondering WHY THE HELL IT DOESN'T SIT RIGHT!!!!

On the other hand I would like to tell everyone about this cool tool that I found found during my enraging search for a solution which supports Importing & exporting LWO, OBJ, DXF, 3DS, ASC, COB, and X files and that IS NOT CALLED MILKSHAPE and is free (I believe)

Info Here
http://darkgenesis.zenithmoon.com/converting-directx-x-files-for-use-in-games/

Official Download Here:
http://files.seriouszone.com/download.php?fileid=198

Just In case I have attached it in this post as well if their website ever goes down or link no longer available:

File>Model Open and Save is for conversion.

Isenstadt Studio: http://isenstadtstudio.com/
Composers Page: Milesthatch.com

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tiffer
19
Years of Service
User Offline
Joined: 6th Apr 2006
Location: Scotland
Posted: 4th Apr 2014 03:25
Noted. Thanks!

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