Unfortunately I have another problem. This time the load image/sprite functions don't seem to work correct.
When I load a first sprite, there is no problem.
load image "L00.png",1,1,0
set sprite 1,1,0
sprite 1,15,15,1
wait key
However when trying to load additional sprites, it becomes all messed up.
Load and display a 2nd sprite:
non-working code (as you would expect it to work)
Result is: 2nd sprite is not loaded and instead of 2nd sprite displayed, 1st sprite is displayed.
Rem Project: Load image and sprite bug report
Rem Created: Saturday, April 12, 2014
Rem ***** Main Source File *****
#constant MedRedBrown rgb(165,42,0)
#constant LightRedPink rgb(249,106,106)
set window size 1280,960
set window position (desktop width()-screen width())/2,24
cls MedRedBrown
box 10,10,820,620,LightRedPink,LightRedPink,LightRedPink,LightRedPink
load image "L00.png",1,1,0
set sprite 1,1,0
sprite 1,15,15,1
wait key
load image "O01.png",2,1,0
set sprite 2,1,0
sprite 2,845,25,1
wait key
This means that it looks like it ignores the image number parameter specified at the load image command and can only store one image.