For years I have benefited from the thousands of threads with help and advice. So I decided it was time to give something back.
Not in the magnificence and grandeur of NorthernFox or S4real, Cosmic or Rolfy Tax78 or others, But it is cool to me.
This is BlowBomb_leaveNothing.txt
While trolling I found TodeGamer Explosive Scripts pack
CrazyScifiPack, and NorthernFox script list and put them and others together.
Items needed
1. a brick or two of C4
2. Something to Blow up
3. A few edited scripts
4. Trigger Zone
5. Commander's script pack
BlowBomb_leaveNothing.txt
NAME = c4explosives
MAIN = Explosives\Explosive_05_seconds.fpi
If used = Bronze2
spawn at start = no
spawn life = 0
strength = 10
IsImmoble = yes
Explodeable = yes
explode dammage = 100
Sound0 = explosion.wav
***************************************************
entitybank\CrazyScifiPack\generator3_d2.dds
Name = Bronze2
Static - no
START = appearspawn.fpi
MAIN = Explosives\Explosive_05_seconds.fpi
Destroy = disappear1.fpi
Ifused boom
spawn at start = NO
strength = 10
isimmoble = yes
Explodeable = yes
explode dammage = 100
Sound0 = explosion.wav
***************************************************
Name = Bronze
Static - no
START = Commander\appear scripts\appear1cullimmobile.fpi
MAIN = 00SONO\DestroyAndSpawn.fpi
Destroy = disappear1.fpi
Ifused Bronze2
spawn at start = YES
strength = 10
isimmoble = yes
Explodeable = NO
explode dammage = 0
Sound0 = none
****************************************************
Decal FIRE
Name = boom
Start repeatsound.fpi
MAIN = 00SONO\decalactivate0.fpi
Destroy = disappear1.fpi
*************************************
Trigger Zone
MAIN = Explosives\BlowBomb.fpi
Destroy = disappear1.fpi
ifused = c4explosives
Sound0 = explosion.wav
^^^^^^ THIS IS EXTRA ^^^^^^^^^^^^^^^^^^^^^^^^^
Trigger zone 2
Trigger explosives
MAIN = plrinzoneactivateused.fpi
ifused = explosives
Sound0 = explosion.wav
%%%%%%%%%%%%%%%%%%%%%%%%%%%%
C4
NAME = explosives
STAET = appear1.fpi
MAIN = Explosives\Explosive_5_seconds.fpi
destroy = destroyandactivate.fpi
ifused = Rubble1
isimmoble = yes
Explodeable = yes
explode dammage = 100
Sound0 = explosion.wav
BlowBomb.fpi
;Artificial Intelligence Script
;Can use in both commercial and non commercial
;If you use please add me (TodeGamer) to the credits
;Set this script as triggerzone main
;Set ifused = (explosive object name)
;Header
desc = set off the explosive B/b = 48
;Triggers
:state=0:state=1
:state=1,plrwithinzone=1:state=2
:state=2:fpgcrawtextsize=24,fpgcrawtextfont=verdana,fpgcrawtextr=150,fpgcrawtextg=150,fpgcrawtextb=150,fpgcrawtextx=50,fpgcrawtexty=60
:state=2:fpgcrawtext=Press <B> To set off the explosive
:state=2,scancodekeypressed=48:sound=$0,activateifused=1
:state=2:camshake=190
:state=2,plrwithinzone=0:state=1,destroy
;End of Script
Explosive_05_seconds.fpi
;Artificial Intelligence Script
;If you use please add me (TodeGamer) to the credits
;Set this script as the bomb main
;Set Spawn At Start? = No
;Set Spawn Life = 15
;Set Explodable? = Yes
;Header
desc = Explosive 15 seconds
;Triggers
:state=0:etimerstart,loopsound=$0,state=1
:state=1,etimergreater=500:stopsound,activateifused=1,state=2
:state=2:destroy
;End of Script
decalactivate0.fpi
;Artificial Intelligence Script
; 0-once face player
; 1-once keep angle
; 2-loop face player
; 3-loop keep angle
; 4-once face up
; 5-loop face up
; 6-character-spot-decal (at end of entity characters gun if available)
;Header
desc = Activates Decal (from triggerzone or entity IfUsed field)
;Triggers
:state=0,activated=1:rundecal=2,triggerforce=100,state=2
:state=2:camshake=190,state=1
:state=1,sound=Audio\00SONO\Explosions\Explosion 2.wav
;End of Script
I will try and post a video..
http://youtu.be/VdfOwfifE3k Video