For my second trick.
These two scripts contained in the download will cause the lift/transport to stop at various waypoints in conjuction with TriggerZones. Enjoy! Imagine having Half-Life style trams...
The only downside is that the player is locked to the transport. If anyone can figure out a way around it please let me know.
The setup is the same as the last script but with a couple additions below.
What you'll want to do next is right click the platform than place the MovingPlatformTrigStop script as the Main fpi file. Rename the Name as mplatform1. Setup a couple of waypoints for the entity to follow. Almost finished, next you'll want to setup some TriggerZones right over the waypoints for stopping locations. right click on each of the TriggerZones than place the plrinzoneTrigStop script as the Main fpi file. Your good as gold after that. The use key or enter activates the lift.