Just a few of my creations. I will update this thread as I make more. Not sure if I will release any of these models, but I may do.
Grinder/Rock Crusher:
You know you're bored when you just load up a map of random objects, put them all into the mouth of a grinder, and flick it on just for the heck of it.
Ingame:
Render:
Video:
http://youtu.be/_ehbVkE6_2o
Custom animated model with custom textures and custom scripts. Took me around 5 hours from start to finish with the model, texture, animation and scripts. A further 2 hours of messing with scripts, I managed to make entities destroy themselves when they touched it. It was a difficult task due to the limitations with FPSC. I had to use a trigger zone and manually apply a script to each entity I wanted to be able to destroy itself upon contact.
Please note that I am aware entities clip into the rollers a little bit, I did that on purpose so entities had more room to fall down when they get destroyed.
Storage Chest:
Ingame:
Animation Render:
http://youtu.be/Vzdnp2O3J18
2100 polys
1024x1024 texture
Open & Close Animation
Intended for, well, storage. I am having an issue with the collision though so I need to place a static invisible box around it. As for what that issue is - imagine the collision of the crate, but down and to the right around a metre. That's where it is ingame.
Padlock:
Render:
Basic, but built for scripted scenes. Couldn't find one so I made one myself. It could do with a retexture, and then maybe an animation too so it could be 'unlocked' rather than shot off.
My Systems:
Alienware M18x R2 - i7-3940QX @3.0GHz, 16GB RAM, 2x GTX680M SLI, 750GB HDD, 256GB SSD
Dell Precision M6500 - i7-720QM @1.6GHz, 12GB RAM, ATI FirePro M7740, 500GB HDD