Quote: "Sounds great for devs that don't want to use Steam as the basis of their game. Have you tried integrating with something like UE4 or does UE4's network stack preclude your library?"
We're not looking to replace the network stack, more like provide hosting for game lobbies, player databases, etc. Though definitely something we want to look at down the road.
Quote: "Wait, what? Steamworks doesn't do that AFAIK, and I can't find anything through a quick Google search to support that claim."
You're right, afaik steam does not. I'm talking about Google. But as for Steam, they require the Steam client running on the local machine. We're in a completely different ballpark. We'll work with HTML5+JS devs, for example. We also can work seemlessly with Steam if the developer wants.