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DarkBASIC Professional Discussion / [Game] The DBP experiment project. Post the next line of code.

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TheComet
17
Years of Service
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Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 24th Jun 2014 19:31
Quote: "You are so on the top of my list for python experts. Do you script python at work? (And that Mr.V quote lol, I will say no more)"

Aw, thanks. Yes, I developed two GUI applications at work using Python, and my latest C++ project exposes its classes to an embedded Python interpreter.

It's the most elegant, awesome and easy scripting language I've come across.

Chris Tate
DBPro Master
16
Years of Service
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Joined: 29th Aug 2008
Location: London, England
Posted: 24th Jun 2014 21:35
Yeah I am a rookie with it, I have only gone as far as creating a [href=forum.thegamecreators.com/?m=forum_view&t=207924&b=3&p=0c]blender python script[/href]. Will definitely consider learning it for a number of things.

TheComet
17
Years of Service
User Offline
Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 25th Jun 2014 00:06
If you ever need help with it just post in The Posting Competition.

VisualProg
16
Years of Service
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Joined: 31st Mar 2009
Location: RussianFederation, Smolensk
Posted: 10th Jul 2014 11:02
Quote: "Now waiting for VisualProg so we can discuss this game engine."

I'm back)

About engine, need to determine the view - 3D/2D:
Suggest using 2D graphics for quests. The overall system consists of a large map, this can be 3D scene or 2D. Character moves through it and come in the location, he gets/complete quests.

MZh[NUL] <---

My musics
Chris Tate
DBPro Master
16
Years of Service
User Offline
Joined: 29th Aug 2008
Location: London, England
Posted: 10th Jul 2014 11:49
OK so is it

A: the character moves in a 2D map to find quests; then goes into 3D to play the quest.

B: the game is 100% 2D.

It's your turn


VisualProg
16
Years of Service
User Offline
Joined: 31st Mar 2009
Location: RussianFederation, Smolensk
Posted: 11th Jul 2014 16:38 Edited at: 11th Jul 2014 16:39
Quote: "OK so is it
A: the character moves in a 2D map to find quests; then goes into 3D to play the quest.
B: the game is 100% 2D."

Ok, I like this))

v0.064


MZh[NUL] <---

My musics
Chris Tate
DBPro Master
16
Years of Service
User Offline
Joined: 29th Aug 2008
Location: London, England
Posted: 11th Jul 2014 20:14 Edited at: 11th Jul 2014 20:16
v0.065 Added character creation function. There are two positions for the characters; 2D overview map position and 3D quest position (by vector3)

By the way, that previous message of mine was a question as to whether the quest is 3D or 100% 2D. I am guessing you agree that the overview map can be 2D, and the quest be 3D like in the original Total War games.



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