Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark Physics & Dark A.I. & Dark Dynamix / the visible and invisible objects

Author
Message
pavel_sv_1982
10
Years of Service
User Offline
Joined: 9th Apr 2013
Location: Russia
Posted: 6th Jun 2014 15:24 Edited at: 26th Jun 2014 00:34
I want to offer a version of the definition of visible objects.
including obstacle to written or not.
The program is written by the example of the level of FPS.
shows the code and executable.
program is not optimized and is provided as is.
MrValentine
AGK Backer
13
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 6th Jun 2014 19:45
http://www.thegamecreators.com/?m=view_product&id=2311

or you can utilise the inbuilt Culling features, if this is what you mean...

pavel_sv_1982
10
Years of Service
User Offline
Joined: 9th Apr 2013
Location: Russia
Posted: 9th Jun 2014 17:42
updated the program.
I tried using the indicated plugin, but it did not help.
Since this plugin does not remove objects behind edenichnye object.
But only for two to three.
Program to determine whether an object can shoot.
pavel_sv_1982
10
Years of Service
User Offline
Joined: 9th Apr 2013
Location: Russia
Posted: 22nd Jun 2014 22:14
code was updated

Login to post a reply

Server time is: 2024-03-29 10:22:28
Your offset time is: 2024-03-29 10:22:28