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Program Announcements / Free Normal Map Creator

Author
Message
cgman
12
Years of Service
User Offline
Joined: 18th May 2011
Location: Germany
Posted: 22nd Jun 2014 21:16
Adrenaline Bump is a tool for creating normal maps with ease. It provides some professional techniques for great results. It’s created with DBPro.
You can download it here: http://www.adrenalinebump.com
Also visit this site for further information.

example screenshot:
thenerd
15
Years of Service
User Offline
Joined: 9th Mar 2009
Location: Boston, USA
Posted: 25th Jun 2014 22:44
This works fantastic. You've done an amazing job on this tool! It's comparable, if not better than CrazyBump and the other normal map tools out there.


cgman
12
Years of Service
User Offline
Joined: 18th May 2011
Location: Germany
Posted: 25th Jun 2014 23:20
many thanks!
29 games
18
Years of Service
User Offline
Joined: 23rd Nov 2005
Location: not entirely sure
Posted: 26th Jun 2014 20:01
This looks rather good.

Would I be able to use this to make normal maps that I could use for .obj file in AGk projects?

I'm kinda guessing it should, it would just be a case of creating a shader to do make use of the normal map image. Might be better if I just download it and have a go.

cgman
12
Years of Service
User Offline
Joined: 18th May 2011
Location: Germany
Posted: 26th Jun 2014 21:30
I haven't tried normal mapping in AppGameKit yet, but it should be possible.
thenerd
15
Years of Service
User Offline
Joined: 9th Mar 2009
Location: Boston, USA
Posted: 27th Jun 2014 03:42
Quote: "Would I be able to use this to make normal maps that I could use for .obj file in AGk projects?

I'm kinda guessing it should, it would just be a case of creating a shader to do make use of the normal map image. Might be better if I just download it and have a go.
"


You can use the normal maps for anything. It just generates a normal map image and then implementing it is up to you.


Stab in the Dark software
Valued Member
21
Years of Service
User Offline
Joined: 12th Dec 2002
Playing: Badges, I don't need no stinkin badges
Posted: 27th Jun 2014 07:35
BUG REPORT
It crashes if I try to load certain ".png" files.

"Runtime error 301 Sprite number must be greater than zero at line 743"

Very nice GUI!


[img][/img]


WindowsXP SP3,Vista,Windows 7 SP1, DBpro v7.7RC7
Stab In The Dark Editor
The coffee is lovely dark and deep,and I have code to write before I sleep.
cgman
12
Years of Service
User Offline
Joined: 18th May 2011
Location: Germany
Posted: 27th Jun 2014 09:22
Thanks for the bug report! Did it crash instantly or after clicking on a slider? Line 743 is GUI code, it's strange.
Try to drop the png file directly on the exe
Corno_1
13
Years of Service
User Offline
Joined: 3rd Nov 2010
Location:
Posted: 6th Sep 2014 01:19
This is the best free normal map creator I ever see! Thanks.

Can you support .dds? Then it would be perfect for reloaded!

Games make the world better
Burning Feet Man
16
Years of Service
User Offline
Joined: 4th Jan 2008
Location: Sydney, Australia
Posted: 15th Sep 2014 23:53
Downloaded to have a stickybeak, and I must say well done! This is a great application! Now I need to find an excuse to use it!

Help build an online DarkBASIC Professional help archive.
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cgman
12
Years of Service
User Offline
Joined: 18th May 2011
Location: Germany
Posted: 16th Sep 2014 11:26
I'm sorry Corno_1, I don't know how to add more support for that. It's all in the Dark Basic dlls. I tried loading dds files, it crashes. You can save dds however, but there won't be mipmaps. I use png for everything and converting to dds is my last step.
reloaded comes with dds files, maybe you can use a very simple convert tool with no ui to get png. I know, not the best workflow.

Thanks for the positive feedback!
Alex Deef
9
Years of Service
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Joined: 8th Apr 2014
Location: eastern europe
Posted: 19th Sep 2014 19:51
video http://www.youtube.com/watch?v=0d1qSU8JHJo

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Wolf
16
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 19th Sep 2014 22:53
Quote: "
Fill up your graphics card memory
It really uses too much
"


I love me a dev with a sense of humor.

Fantastic tool! :-o



-Wolf

"When I contradict myself, I am telling the truth"
"absurdity has become necessity"
James H
16
Years of Service
User Offline
Joined: 21st Apr 2007
Location: St Helens
Posted: 19th Sep 2014 23:11
Very nice indeed

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