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Dark GDK / More than 2 Monitors possible? How?

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FG77
10
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Joined: 17th Mar 2014
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Posted: 27th Jun 2014 16:59
I'm using DarkGDK V1. Now I have a computer with up to 4 monitors. With
I can use 2 monitors. But all my trys to use 3 or more monitors don't work.
To use 3 or more Monitors with Direct3d 9.x is possible (http://www.kegetys.fi/softth/). But also with DarkGDK? Only with DarkGDK V2? How?
Rudolpho
18
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Joined: 28th Dec 2005
Location: Sweden
Posted: 28th Jun 2014 14:57
How are your monitors set up, does the program run on the center one when run on only one screen?
It might be as simple as stretching your window horizontally to cover all screens and positioning it (at a negative X coordinate) so that it will begin at the leftmost monitor.


"Why do programmers get Halloween and Christmas mixed up?"
s_i
14
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Joined: 23rd May 2009
Location: Russia
Posted: 28th Jun 2014 15:28
and forget the "DarkGDK V2", it is dead.
FG77
10
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Joined: 17th Mar 2014
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Posted: 30th Jun 2014 10:55
Quote: "How are your monitors set up, does the program run on the center one when run on only one screen?"
Yes, it runs in center of primary screen. I forgot to say, that monitors have different resolutions.

If I try to stretch window greater than double resolution of primary screen, the window has only double resolution of primary screen and coordinates are streched (so also graphic is stretched and partially disappear).
FG77
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Joined: 17th Mar 2014
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Posted: 30th Jun 2014 13:54
Correction: I can only double window-resolution in x-direction. If i stretch window in y-direction graphic/text is also stretched.
If I switch off MultimonitorMode and double window-resolution in both directions I have on each Monitor only half resolution in both directions, so graphic/text is double sized.

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