Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Bug Reports / Turn Camera

Author
Message
Dimension
13
Years of Service
User Offline
Joined: 23rd Nov 2003
Location:
Posted: 5th Jul 2014 05:36
When I turn my camera to the right and cancel that by turning to the left it for some reason limits my y camera rotation to -90 to 90. The following code shows the camera rotating and jumping from 90 to -90 for the y camera angle.

+ Code Snippet

I thought this problem was my code at first but than I narrowed it down to voiding out the turn camera commands and it does the full rotation.
Dimension
13
Years of Service
User Offline
Joined: 23rd Nov 2003
Location:
Posted: 7th Jul 2014 17:01 Edited at: 7th Jul 2014 17:04
I've been stuck on this for about two days about but figured out an alternative. Basically what I'm trying to do is move left and right in a free type of movement, to explorer the environment, using a controller. There's a command called move camera left and move camera right this is a command from matrix1 plugin from what I hear.
WickedX
8
Years of Service
User Offline
Joined: 8th Feb 2009
Location: A Mile High
Posted: 9th Jul 2014 12:03 Edited at: 9th Jul 2014 12:09
That is really odd behavior. The free-flight functions seem to be mess’n with the rotation. I usually try not to mix the two. Try this.

+ Code Snippet
MrValentine
AGK Backer
6
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: Playing
Posted: 10th Jul 2014 01:44
I have had a similar issue lately too, but might use EZRotate to remedy the issue, but I will revisit this command soon and see about confirming this oddity...

I think you can use EZRotate Lite somewhere on the forum as well, give it a try...

Login to post a reply

Server time is: 2017-10-20 13:22:42
Your offset time is: 2017-10-20 13:22:42