Thanks for all the feedback! I truely appreciate it!
I have made little progress since I reopened a thread. Partly because I am split at the moment wether I truely want to finish this in Classic or start converting my media over to reloaded.
Both have strong pro and contra points.
@
unfamillia:
Quote: "Looking good as always Wolf!
I love the look of that rifle, really intricate details; looking forward to seeing that textured.
"
Thank you! I will publish things like this in the store, once reloaded has a working lightmapping system and I can present my work properly. Just letting you know, this isn't intended as advertising
I will not texture this anytime soon though. Simply because the weapons will be added way later in development and once I reach that time, I will most likely be more advanced in texturing so it only fits to postpone it until its needed.
Quote: "It's funny really, I was thinking of coming back to Classic for a while. I miss all of the features that aren't quite up to 'par' in Reloaded yet.
I will be following this one as it progresses. "
Same here! I'm split between the two aswell.
I hope not to disappoint.
Quote: "How far are you in completion of this game?
"
Thats hard to say. Models, Media, Story and basic gameplay stand.
Putting everything into levels is in an early stage due to all the redesigns of the project, mostly because something didn't work in FPSC or had to be scrapped... which is why I'm thinking about moving it to reloaded as a "leap of faith" in just assuming that it will improve the game.
You see, part of Spyra's initial concept was that its not a pure horror game. It should be relaxing and full of fantasy and only occasionally eeriee...like a good fantasy story. However, even with s4's splendid modding, my levels can only be 4 rooms and a nice hallway in size, so I need a sense of dread and urgency to keep the gameplay engaging which requires me to reintegrade the horror elements. Excuse my rant, though.
The point being:
How far are you into developing? -> Not very far.
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seppgirty: Thanks
@
uman:
Quote: "Really pleased you will continue with this.
Don't know about the game but the screen shots certainly give a lot of pleasure to people like me just viewing them."
I'm glad you like it and hope it will be pleasure playing it aswell.
Quote: "I hope they also give you much satisfaction in sustaining your need to feed your artistic creativeness and fulfillment."
Level design is part of my art, my art and writing deeply influenced by video game design. I take part in an art expo in november and I honestly think about printing some of my level designs as part of my set.
But mostly: its
fun and its calming.
Quote: "Beautiful work indeed and an inspiration to us all."
Thanks a lot! And being an inspiration for other developers is, I think, the best thing I can do here
Quote: "Nice to see you working on this again looking very nice"
Thanks s4! Its because of you that these levels load at all in FPSC
Here are some screenshots of a more recent level. Its similar in style to work I've shown before but I must admit that working on it drove me more towards reloaded.
The normalmap shader for static entities is not only time consuming, but also inherently annoying.
These are clones suspended in a sort of cryogenic gel that await the concious of their deceased host. The protagonist accidentally hijacks one of these... that will all be explained in the story.
The gel is using a shader to make it move.
Part of the reincarnation chamber. That door leads to a cogwheel machine where you solve the obligatory cogwheel puzzle

Think Tomb Raider.
Noteable is the stone plate that displays the emblem of the symarian empire. This has been handpainted with chinese ink.
Crystals and shrooms and stuff.
Statues have always been an important part of my fantasy design. I try not to overuse them. While I work on a level I always ask myself: "Would there really be a statue, who would have commissioned it and why?". A game-world uses its magic once it feels like the designer shows off.. it will feel sterile and artificial.

I will shortly let you know wether I decide to stay with classic or move all my assets to reloaded. Its a tough decision and I have little time on my hands with my recent studies and... well... leisure activities.
-Wolf
"When I contradict myself, I am telling the truth"
"absurdity has become necessity"