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Program Announcements / Check my new webspace - some games uploaded!

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hmm
20
Years of Service
User Offline
Joined: 11th Oct 2003
Location:
Posted: 3rd Dec 2003 23:38
Hi, finally got my DBPcommunity site working with several pages on it. You can currently get 'Zero' (space flight racing thingie), 'Smash' (3d air hockey/pong game), and 'the City' (random city sim program).

go here;
http://www.dbpcommunity.com/hmm/

I hope there's no bandwidth limit on DBPC, or at least a large limit. There may also be some prob with it that i haven't foreseen (seems to happen to me all the time).

anyway, enjoy, and please post feedback.

coincidence? how about pure cosmic convergence!
Shadow Lord
20
Years of Service
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Joined: 26th Sep 2003
Location:
Posted: 4th Dec 2003 00:14
The link to 'Smash' has no graphics, the other two links lead to blank screens.

I'm using DBPro to write "Suger Free Candyland", for diabetic children!
hmm
20
Years of Service
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Joined: 11th Oct 2003
Location:
Posted: 4th Dec 2003 00:34
?!
The links work fine when i check them. btw, there are no screens of smash cos it's not partuclarily stunning in appearance.

coincidence? how about pure cosmic convergence!
ReD_eYe
21
Years of Service
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 4th Dec 2003 19:27
it works fine in internet explorer 6 but not in mozilla 5, what language did you use to make it?
apart from the incompatibilities its a pretty nice design


GO TO THE ETERNAL DESTINY FORUMS!!! http://forums.eternaldestinyonline.com
Do it now!!!
hmm
20
Years of Service
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Joined: 11th Oct 2003
Location:
Posted: 4th Dec 2003 23:02
I made it using microsoft word, and saved the file as a web page.

coincidence? how about pure cosmic convergence!
Shadow Lord
20
Years of Service
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Joined: 26th Sep 2003
Location:
Posted: 4th Dec 2003 23:44
Quote: "works fine in internet explorer 6 but not in mozilla 5"


Yep, that was it. I used Mozilla earlier, but all is fine using IE.

I'm using DBPro to write "Suger Free Candyland", for diabetic children!
Andy Igoe
21
Years of Service
User Offline
Joined: 6th Oct 2002
Location: United Kingdom
Posted: 6th Dec 2003 03:03
I tried the city and zero and here are my thoughts

The City:
Obviously fairly early on in the project still, the car phystics need to give a different feel when getting into different cars, also the players cars wheels dont turn, the traffic is perhaps a little too congested and the Fiats wheel turns are bugged.

I'm not sure how big the city is, but introducing some new fractal rules to create some diversity would be a good idea, such as a highway section, an industrial estate, a housing area etc.

Zero
Quite a smooth little game and I enjoyed it. The installer only placed an uninstall on my start menu (I specified my own path), therefor giving me no meens to run the game without navigating my hard disk. The trails version of the game needs to either test if you are moving when placing a trail piece or to force a minimum move speed. Overall a nice smooth game, although obviously only a small project with a few more ideas in there it could have some replayability

Good stuff.


God created the world in 7 days, but we're still waiting for the patch.
Oliver
21
Years of Service
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Joined: 24th Nov 2002
Location: Switzerland
Posted: 6th Dec 2003 20:26
I love how the car rotates when u jump in 'the City'. Any chance u can tell me how u did it?

Also runs at a good fps. Though the collision is not so good. Did u make the cars? There sweet!

I would love to see this game finished!

hmm
20
Years of Service
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Joined: 11th Oct 2003
Location:
Posted: 7th Dec 2003 16:51
Thanx for the comments.

I've been doing a little work on it 'the city' here and there. I'm currently adding more sounds (skidding and maybe some music). I'll also get round to twiddling with the car physics variable to get them feeling perfect, aswell as sorting out the rolling wheels.

I've already got different turning and acceleration for different cars, but is I agree it doesnt vary enough.

Oliver: can't post the code for the slowly rotation in the air but I can explain. I'm currently using the tilt function on the cars and my own gravity code. Every loop, i find out how much the car has rotated in x and z axis and store it. If they car then jumps, i just continue the rotation ofg the car using these values (which I slightly decrease over time). Hope that was good explanation.

coincidence? how about pure cosmic convergence!
Dragon of Logic
20
Years of Service
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Joined: 10th Sep 2003
Location:
Posted: 9th Dec 2003 15:35
How do you play The City? I couldn't figure out the keys. Everything I tried appeared to do nothing.
hmm
20
Years of Service
User Offline
Joined: 11th Oct 2003
Location:
Posted: 9th Dec 2003 20:13
arrowkeys - move
spacekey - get in/out of car

that's it.

coincidence? how about pure cosmic convergence!

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