@ncmako
Your welcome and the hand torch is looking great so far. The fireloop command is associated with the weapon sound looping but you can create a light flicker effect by increasing the firerate value in the weapon gunspec. I tried this with the flashlight and firerate=4 seemed ok. If you can send me an email with your files I will take a look at the transparency issue for you.
;Flashlight by Nomad Soul (dual wield enabled)
;GUN Model File Requirements
;GUN Settings
MUZZLECOLORR = 254
MUZZLECOLORG = 254
MUZZLECOLORB = 254
muzzleflash = 1
muzzlesize = 1
damage = 0
reloadqty = 0
firerate = 4
range = 1
;HUD muzzleflash position
horiz = 7
vert = -1
forward = -4
alignx = 0
aligny = -50
alignz = 5
;GUN Visuals
textured =
effect = effectbank\nomadmod\weapons\weapon_spec_normal.fx
reducetexture =-1
transparency = 2
weapontype = 0
;GUN Sounds
sound1 =
sound2 = onoff.wav
sound3 =
sound4 = onoff.wav
fireloop = 1000
;HUD animation frames list
keyframe ratio = 1
select = 0,22
Idle = 23,67
Move = 68,92
start fire = 93,99
automatic fire = 99,99
end fire = 93,99
putaway = 297,316
;HUD sound frames list
soundframes = 5
sframe0 = 5,4
sframe1 = 100,2
;Ply's Mod Settings
candual = 1
;AirMod Settings
noscorch = 1
soundstrength = 0
@Mriganka
I'll take a look at the transparency for you. Please let me know which model and shader you are using.
@Tectonic
I would highly recommend getting in touch with s4real and asking for a zeta mod license. Nomad mod has been designed to take advantage of dual wielding (when using the nomadmodzeta map) and you get lots of other cool things. He started a new thread for his products so you can ask him there.
Nomad mod works well on any version of FPSC or mod using v1.18 or above. I think WASP mod is using v1.18 or v1.19 so you should be ok with that but there might be a couple of features which are only available in the most recent versions.