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AppGameKit Classic Chat / v2 Feature Requests

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fubarpk
Retired Moderator
19
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Joined: 11th Jan 2005
Playing: AGK is my friend
Posted: 27th Jun 2016 08:06
Thanks funnel I did happen to do a search on both security and libpng but for some reason it came up blank maybe it was my typo who knows but glad its being dealt with just wasn't sure and did look (like always) as ive learnt its allot quicker to look than just ask
fubar
Mobiius
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Posted: 27th Jun 2016 09:24
Yep, already fixed, and due for release about July 1st.
Behdadsoft
15
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Location: Tehran-Iran
Posted: 3rd Jul 2016 08:13 Edited at: 3rd Jul 2016 09:41
Hi.

Please Add :

GetSpriteTopCollision()

GetSpriteDownCollision()

GetSpriteLeftCollision()

GetSpriteRightCollision()

this Functions, can very useful in Platformer Games.

Thanks.
BatVink
Moderator
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Location: Gods own County, UK
Posted: 3rd Jul 2016 14:44
GetPhysicsCollisionX( )
GetPhysicsCollisionY( )


These give you the exact collision point on the sprite.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Quidquid latine dictum sit, altum sonatur
TutCity is being rebuilt
Behdadsoft
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Location: Tehran-Iran
Posted: 3rd Jul 2016 15:57
Quote: "GetPhysicsCollisionX( )
GetPhysicsCollisionY( )

These give you the exact collision point on the sprite. "


Thanks Batvink.

But these command seem only work for Physics Collision, Right?
Blendman
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Location: Arkeos
Posted: 4th Jul 2016 08:21 Edited at: 4th Jul 2016 08:22
Hi

Quote: "GetSpriteTopCollision()"


I guess you could do it by yourself.

A quick example for GetSpriteTop() and GetSpriteBottom() :

AGK2 tier1 - http://www.dracaena-studio.com
Mobiius
Valued Member
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Location: The Cold North
Posted: 4th Jul 2016 09:35
Quote: "Please Add :

GetSpriteTopCollision()

GetSpriteDownCollision()

GetSpriteLeftCollision()

GetSpriteRightCollision()
"

Also, please bring back DBPro's MakeGame command. I shouldn't have to do any programming myself....[/sarcasm]
Scraggle
Moderator
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Location: Yorkshire
Posted: 4th Jul 2016 10:10
Quote: "Also, please bring back DBPro's MakeGame command. I shouldn't have to do any programming myself"

+1
AGK V2 user - Tier 1 (mostly)
Behdadsoft
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Location: Tehran-Iran
Posted: 4th Jul 2016 10:46 Edited at: 4th Jul 2016 10:49
Thanks Blendman for your Example.

+ 2

Quote: "Also, please bring back DBPro's MakeGame command. I shouldn't have to do any programming myself....[/sarcasm]"


always not need Programming myselft.....[/sarcasm] .
Carharttguy
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Location: Belgium
Posted: 8th Jul 2016 17:17
I'm pretty new on this forum. But the first question I asked myself when I saw this topic:

Myself wrote: "Why does GameGuru has a nice and fancy feature voting system, and AppGameKit doesn't?"


JohnnyMeek
11
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Location: Slovenia
Posted: 11th Jul 2016 08:54 Edited at: 11th Jul 2016 08:55
Webview for Android & iOS so that we can access SDKless API's like this:

https://www.giftgaming.com/index

I'm hoping that this will be a popular trend as it would be a great way to access more advertising services without AppGameKit needing to support via implementing SDK's.
MadBit
VIP Member
Gold Codemaster
14
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Joined: 25th Jun 2009
Location: Germany
Posted: 13th Jul 2016 21:10 Edited at: 13th Jul 2016 21:11
Hi, need full support for cubemaps via GL_TEXTURE_CUBE_MAP. And please update the descripton of GLSL standart AppGameKit Variables such as agk_MeshDiffuse, uvBounds etc.

Thank you.
MadBit.
Share your knowledge. It\'s a way to achieve immortality. (Tenzin Gyatso)
Pixie-Particle-Engine
hakimfullmetal
9
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Posted: 16th Jul 2016 11:02
Is it possible to have commands to download a webpage?
We can use the downloaded HTML for parsing, to make links and such

Or can we have the ability to call external DLL?
If we have that, then we can download webpages, along with myriad of functions
BatVink
Moderator
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Location: Gods own County, UK
Posted: 16th Jul 2016 12:07
Do you mean just the HTML? You can already do this with the HTTP commands.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Quidquid latine dictum sit, altum sonatur
TutCity is being rebuilt
hakimfullmetal
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Posted: 18th Jul 2016 13:55 Edited at: 18th Jul 2016 13:57
Really? How?

Try to do this page https://en.wikipedia.org/wiki/Emu
Mobiius
Valued Member
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Posted: 18th Jul 2016 14:41
Did you not read the help files??? This example comes with the HTTP commands! (Of course, I changed the URL.)

hakimfullmetal
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Posted: 18th Jul 2016 15:17
But the 'response$' variable returns empty string?
Mobiius
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Posted: 18th Jul 2016 18:38
My apologies, I had the bits in the wrong place. Just tested it, and this works...
hakimfullmetal
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Posted: 19th Jul 2016 05:54
I see. Thanks a million!
Qugurun
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Playing: AppGameKit
Posted: 20th Jul 2016 07:39
Add support http://dragonbones.github.io/
Mobiius
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Posted: 20th Jul 2016 09:04
There's already support for two bone based sprite animators, we don't need a third! lol
Carharttguy
7
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Location: Belgium
Posted: 20th Jul 2016 18:57
Please support 16bit grayscale images for CreateObjectFromHeightMap. 8bit is just not enough to do something useful with it.

Thanks!
Qugurun
Valued Member
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Playing: AppGameKit
Posted: 20th Jul 2016 20:41
Mobiius,
Spine PRO $299 USD (Meshes)
Spriter Pro $59.00 USD (No meshes)

Dragonbones FREE (Meshes)
Mobiius
Valued Member
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Location: The Cold North
Posted: 21st Jul 2016 09:53
They came with the AppGameKit bundle, It appears on steam sales or humble bundle quite regularly which is where I got mine. I paid $20 for the whole shebang.

it's also a very biased price guide you supplied.
Spine Essential - $69
Spriter Pro - $59.00

Free versions of both are available.
Qugurun
Valued Member
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Playing: AppGameKit
Posted: 23rd Jul 2016 11:46
Mobiius,

Spine Essential - No meshes
Spriter - No meshes

https://youtu.be/5RTkImAOJKM?t=1m29s
CodeTrasher
11
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Joined: 18th Jul 2012
Location: Tampere, Finland
Posted: 25th Jul 2016 08:07
As there seems to be an increasing trend for AR games, I'm looking forward to get better control over and support for rear and front camera feed on mobile devices. Current commands only support taking a picture with the camera but I'd want to see only the camera feed and add sprites or some other oobjectsffects (like virtual characters, animals, 3D objects) on top of the feed, like it seems I'm viewing them through the camera.

Mah machine: Intel Xeon E3-1231v3 4x3.40GHz | CM Hyper 212 Evo | ASRock H97 Pro4 | 240GB SanDisk SSD | Sapphire Radeon R9 270X Dual-X 2048MB | Seagate HDD 1000GB |
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Carharttguy
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Posted: 25th Jul 2016 18:53
Support for AR!

Also, custom skybox images!
Mobiius
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Posted: 25th Jul 2016 22:42
Quote: "Also, custom skybox images!"

Just use a skybox, then you can have any images you want?
Markus
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Location: Germany
Posted: 26th Jul 2016 17:54
@paul,
can you provide a particle list for a emitter to get at least the particle positions?
ParticleCount=GetParticlesCount(Emitter)
GetParticlesPositionX(Emitter,ParticleIndex)
GetParticlesPositionY(Emitter,ParticleIndex)
AGK (Steam) V2.0.20 : Windows 10 Pro 64 Bit : AMD (16.3.2) Radeon R7 265 : Mac mini OS X 10.10 (Yosemite)
hoyoyo80
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Posted: 29th Jul 2016 05:47
requesting for:
(a) built in shadow and normal,spec etc.
(b) 3d animate texture than can be control as in 2d sprite
AdolfPiekny
User Banned
Posted: 29th Jul 2016 20:47
nice
Mezoterapia
Wstrzykiwanie botoxu
Nici PDO
haliop_New
User Banned
Posted: 30th Jul 2016 13:41
hi , so this is a pretty big request.
its kinda out of the box thinking but i guess that TGC have the Freedom Engine mechanic somewhere...

so what im thinking about is
a preview of code inside the forum
obviously i can copy and past it into the AppGameKit app then run it
but sometimes i dont have AppGameKit installed on the machine im working on and sometimes im crusing the forum using my phone..
so what if i could write



this in the forum and beneath that code
an html5 preview window will apear so i could see the falling boxes in diffrent colors.

is this way off the current stage of AppGameKit ? probably, but i think this would be most beneficial to anyone who uses AppGameKit and for newcomers who could see a preview window of the stuff we do here , obviously it will be only for registrated clients who bought AppGameKit trough steam or the TGC site.

can i get a Plus one for this ?
+1 from me.

thank you for your time.
haliop.
hakimfullmetal
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Posted: 30th Jul 2016 15:08
Built-in standard modern 3D lighting system.
This might have been requested like umpteenth time, but I think AppGameKit would REALLY benefit from having a built-in standard modern lighting system.
I have been recommending AppGameKit in other gaming forums, but it seems what holds people back from getting AppGameKit is the graphic.
The first thing that people saw is - Global Illumination, standard mappings, SSAO, shadows.
Without it people are more drawn towards Unity and such. AppGameKit ease of use was not apparent without the graphic honeytrap.
So please.
Resourceful
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Location: every ware
Posted: 30th Jul 2016 16:43
@haliop_New

the problem if some one post code and it's borken some ware the program will not be able to run
and in the early creation if it .. it could no run or crash the web browser if there is nto error checking
on a march larger aspect comparted to agk 2

it would be nice if there was a android and apple and windows phone version
that would let you program in it

then a person can program any ware they want and not have to use a computer if they choise to do so

@hakimfullmetal

lighing is one that defently needs to be added
but the tiny problem is some devices if they are on the low end scale may not take to all the options


Mobiius
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Posted: 31st Jul 2016 13:58
@haliop_New: I think that's a really good idea.
Carharttguy
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Location: Belgium
Posted: 4th Aug 2016 21:42
@Mobilus

I mean use a skybox image like this:
Is that possible?
Mobiius
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Location: The Cold North
Posted: 4th Aug 2016 21:59
I know.
Here, have my skybox object, which will use a T skybox texture like the one you posted.

Simply load the image, load the skybox, then texture the skybox with the image.

I know, i'm like father Christmas!

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janbo
15
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Location: Germany
Posted: 5th Aug 2016 18:53
Expand the Math functions with Matrix and Vec4 Commands like in the Advanced math functions thread
Also requested for this

Using AGKv2 Tier1
Stab in the Dark software
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Posted: 5th Aug 2016 23:18
It looks like AppGameKit is starting to stagnate with no clear roadmap of advancement.
The coffee is lovely dark and deep,and I have code to write before I sleep.
Carharttguy
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Posted: 9th Aug 2016 17:47
@Stab in the dark software

It seems so, and it's pretty weird. GameGuru get's updated very much, there is very much communication on new functions (even BETA functions), users can vote on functions to be added and they even get a 1 hour Twitch broadcast every week. And GameGuru is 4 times cheaper than AGK...
It's really weird that they're super community driven on one product, and leave users in the dark of there other, more expensive product.
I understand that Twitch broadcasts wouldn't be very useful for AppGameKit, but community votes or at least a roadmap is the least to expect for professional software.

For example, is there a dedicated team for AppGameKit, are there actually people working on right now? Or is there only time for AppGameKit when important functions for GameGuru are completed?
Mobiius
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Posted: 9th Aug 2016 20:00
Quote: "For example, is there a dedicated team for AppGameKit, are there actually people working on right now? "

It's 1 guy per product.
Paul does AppGameKit, Lee does GameGuru.
Stab in the Dark software
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Posted: 11th Aug 2016 01:16
I guess they will only add to AppGameKit based on what they need for their project called EDUGURU.
If you need something added you will have to go to Tier2 and add it yourself.
The coffee is lovely dark and deep,and I have code to write before I sleep.
adambiser
AGK Developer
8
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Location: US
Posted: 12th Aug 2016 01:37
I would like to see ChooseRawFile() changed or expanded to something like what is mentioned here.

Basically, a way to set the dialog to an open or save dialog and get the full file path back instead of only the name.

Thanks.
AreCustomize
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Location: Cyberspace
Posted: 12th Aug 2016 12:19
Could it be possible to make excluding/including Facebook SDK or 3D possible in "Export as APK"?
( Something like in "Export as HTML5" --> Commands used: 2D / 2D and 3D )
It would save space in app size for developers who aren't using those features in their apps.
"Anyone who has never made a mistake has never tried anything new."
-Albert Einstein
Behdadsoft
15
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Location: Tehran-Iran
Posted: 26th Aug 2016 19:45
Hi.

Please add SetVideoDepth() for control Video Depth. currently I want add a text on video but I can't do it because my video set on top of all items and I can't show any sprite on it.

Thanks.
Behdadsoft
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Location: Tehran-Iran
Posted: 26th Aug 2016 19:49
Hi.

Please add SetVideoDepth() for control Video Depth. currently I want add a text on video but I can't do it because my video set on top of all items and I can't show any sprite on it.

Thanks.
Zuchini
FPSC Reloaded TGC Backer
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Posted: 30th Aug 2016 14:07
usefull and needed functions

pivot function
and
set parent and child functions (also delete them again)

for objects, cameras and lights

FixObjectToObject did only accept objects no cameraIDs
Xaby
FPSC Reloaded TGC Backer
17
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Location: Berlin
Posted: 1st Sep 2016 12:13 Edited at: 1st Sep 2016 14:57
I want kommas. ";"
Maybe the compiler could ignore them or could seen them like double-points ":" this would be the greatest thing ever.

Other wishes are:

- Export for Windows UWP (Universal Windows Platform) for XBox One, Windows 10 Store , Windows Phone 10 Export
Would be great, because there are also the new GOLE1 (micro-PC with Touchscreen and HDMI and UltraHD-Support) so we could make Console-Like-Games also for cheaper Hardware

native GameGuru-Level-Export to AGK2

- 2D-Skeleton-Animations in 3D-Space,
I think it's kind of possible to render a Sprite on a 3D-plane,
but there is no: RenderSkeletonFrame(Skleton-ID, string Animation, tween ..., width, height)


!! Offline-Help with integrated Sample-Code per Topic
Pressing "F1" jumps to the help-file where the cursor is set on the function. Like older CHM-Files worked. (Compressed/Compiled HTML Help)

Thanks for your work.
Mobiius
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Location: The Cold North
Posted: 1st Sep 2016 17:07
Quote: "- Export for Windows UWP (Universal Windows Platform) for XBox One, Windows 10 Store , Windows Phone 10 Export"

You can already make UWP AppGameKit apps!
See this

and


Quote: "native GameGuru-Level-Export to AGK2"

Also done.

Quote: "Offline-Help with integrated Sample-Code per Topic"

There is offline help, but no code samples when offline.
CJB
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Location: Essex, UK
Posted: 2nd Sep 2016 15:19
Similar to the local notification commands, I'd like to see a couple of commands that allow us to actually start an app after a specified time. This would allow us to create alarm clock type apps, or fake phone call type apps (e.g. fake call - your phone "rings" after a pre-selected amount of time, and when you answer (on speaker phone of course), your favorite celeb is at the other end, which is actually just a pre-scripted text that the user knows in advance so can "chat" with the celeb voice whilst impressing all his/her friends that they're so well connected! Haha). Oh the fun that could be had with that!
V2 T1 (Mostly)
Phone Tap!
Uzmadesign

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