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FPSC Classic Scripts / Script Pack 10 - Nazi Zombies

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hukuta94
13
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Joined: 4th Jan 2011
Location: Russian Federation
Posted: 2nd Oct 2014 14:52 Edited at: 28th May 2015 16:39
Great update!
Mystery BOX! (check the tutorial)
More optimization!
higher FPS!
New script health!
New map with the mystery box!
New behavior zombie (more aggressive)!
Fixed a bug Zombies (zombies when jumping out of the window)!
New scripting commands! (check the tutorial at: Docs \\ Script_Pask_10_Nazy_Zombies)
More changes are checked in the changelog!


Free download!
Yandex.Disc
https://yadi.sk/d/mKg1aqitbn4Qu


123
Froschkerl
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Location: Gerrrrrrmany
Posted: 2nd Oct 2014 18:31
Thank you so much! But, can you please translate it into english? I mean, its just awesome, but i cant read a single word.
hukuta94
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Posted: 2nd Oct 2014 19:35 Edited at: 2nd Oct 2014 19:43
Translate will be later Look demo maps
hukuta94
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Posted: 3rd Oct 2014 12:37 Edited at: 3rd Oct 2014 12:37
Update!

Fixes:
1 Fixed the bug described in the manual (the zombies could not break boards with once)
2 Fixed a script Trigger_Window_Empty. Now working as it should
3 Improved AI zombies. Now they are more dangerous and Addictive
4 Fixed a script Zone_SpawnerZombies. Now it works as it should.
5 I'm working on the second demo map in the setting of sci-fi
6 Fixed scripts barriers and doors purchased. It used to be, if you move to a small distance, thin-inscription remained, but pressing the script did not react.
7 Optimization of the pack. improved performance
8 Added manual in English.
9 Fixed minor errors and omissions.

Download:
Script Pack 10 - Nazi Zombies
hukuta94
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Location: Russian Federation
Posted: 8th Oct 2014 13:16 Edited at: 8th Oct 2014 13:19
Update 2!

Feature List:

1. Weapon:
_1.1. Added standard weapon setinga "modern day"
_1.2 Adaptation of all models under script-pack
_1.3 Rewrite all gunspec
_1.4 Removed crosshair for realism
_1.5 Balance weapons

2. Zombie mod:
_2.1 Changed count planks in one window. Now the maximum number of 5 planks
_2.2 Fixed a script Health_PLR.fpi
_2.3 Zombies optimization:
__2.3.1 Overwrite all files FPE
__2.3.2 Removed all inactive animation
__2.3.3 Indicated limbs
_2.4 Improved AI zombies
_2.5 Modified script appearance of zombies. Now zombies always crawls out of the ground, and each time place includes spawn decal, if there is a decal
_2.6 Added a new script spawn zombies Zone_SpawnerZombies2. Spawn will work when the zone is activated. Such as the door was opened to the next room.
_2.7 Added new map Map2_House.
_2.8 Added compiled game with this map (single link)

3. Manual
_3.1 Corrected the description of the planks with the changes

As this is a video card. Currently it is being processed.

Download the map:
Download & Play
Download update:
Script Pack 10 update 2
hukuta94
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Froschkerl
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Location: Gerrrrrrmany
Posted: 11th Oct 2014 12:31
Help! The zombies freeze when i killed them, but i cant start next round
Nomad Soul
Moderator
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Location: United Kingdom
Posted: 11th Oct 2014 17:41 Edited at: 11th Oct 2014 17:43
If you are using the Zombie Apocalypse pack (Model Pack 39) don't forget to use the nazi zombie re-textures I did.

Nazi Zombie Re-Textures Download:
http://www.dabalisticsoftware.com/files/NaziZombies.zip

Nazi Zombie Re-texture


Nazi Crawler Re-Texture


hukuta94
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Posted: 12th Oct 2014 20:52
Nomad Soul, nice work! I will make with it!
Froschkerl, do you read a manual? Check my demo maps and try make your map like me.
DARKHALO2K
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Location: UK
Posted: 12th Oct 2014 21:04
The video looks superb! Fantastic work, hukuta94, and thank you for sharing your scripts with the community. I look forward to playing with this.

Mriganka
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Posted: 13th Oct 2014 17:30
Hey Nomad Soul, the screenies look amazing. What hex valued did you use for the scene in the first image?

Froschkerl
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Posted: 18th Oct 2014 22:22
Ive read the Manual completely and made a map like yours, but it still doesnt work
Froschkerl
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Posted: 19th Oct 2014 15:04
I even tried your map but they still freeze
hukuta94
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Posted: 19th Oct 2014 19:17
Froschkerl what version fpsc?
Tony06270
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Location: Favelas
Posted: 19th Oct 2014 20:49
Hello thank you for your work hukuta94, all functions very well, however there are small problems, when one is in zone 1 but to move away a little from the zombie which should appear in zone 1 it does not appear and as soon as I approach the zombie he appears.

I am to send e-mail to you, I am tony06270@ **** .fr

To afflict if my English is not good, I am French and I make use of google translation…

Thank you
hukuta94
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Posted: 20th Oct 2014 09:13
Tony06270, all right. Zombies will not appear if a player is not in the zone. Zone should cover the entire room
Tony06270
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Posted: 20th Oct 2014 10:45
Hello hukuta94, my zone zl1 covers well all the part, the concern is when one far away from the zl1 zombie which should this start, for example has 15 squares the zl1 zombie (in the zone good zl1) this does not start and if I return has 5 squares it zl1 zombie this will start it.

Thank you hukuta
Corno_1
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Posted: 20th Oct 2014 11:42
thanks for your work! I would like to test it but yandex doesn´t support my country. Can you upload it to mega or mediafire?

Games make the world better
hukuta94
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Posted: 20th Oct 2014 14:17
Mega:
Script Pack 10 - Nazi Zombies


I look forward to comments
hukuta94
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Posted: 20th Oct 2014 14:18
Tony06270, which version of the FPSC do you use?
Froschkerl
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Posted: 20th Oct 2014 16:15
Im using v 1.20.018
hukuta94
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Posted: 20th Oct 2014 17:40
Did you installed non-off path?
Froschkerl
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Posted: 20th Oct 2014 18:44
Yes
Tony06270
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Posted: 20th Oct 2014 20:21 Edited at: 20th Oct 2014 20:29
Im using v 1.20.018 + v1.20.19_beta_v1.20 final e "the s4real".
hukuta94
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Posted: 20th Oct 2014 20:42
maybe doing something wrong. Try the demo maps
Tony06270
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Posted: 20th Oct 2014 23:49
Thank you for your hukuta assistance, to look at the demonstration cards well, I do all has identical, to try you to make a map with greater zone, and the player to place has 15 squares of the zombie which must start, it will never start except if one brings closer the player has 5 squares…
hukuta94
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Posted: 21st Oct 2014 15:59
I do not understand the problem. Could you show a screenshot?
Tony06270
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Posted: 22nd Oct 2014 11:05
Hello, in the course of the day I you will post a map with the problem.

Thank you

Hukuta, i have just sent a private message.
hukuta94
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Posted: 23rd Oct 2014 04:28
Submit a screenshot here. Here it is convenient. For many it is useful
Tony06270
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Posted: 24th Oct 2014 21:45
Hello, I as have just noticed as by chance the zombie appears transparent… Problem shader !
I will post a map .fpm with problem mentioned above in the days has to come.

Thank you.
DARKHALO2K
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Location: UK
Posted: 25th Oct 2014 21:12 Edited at: 27th Oct 2014 19:13
Excellent work, hukuta94!

Could I use these scripts in games I want to sell? I would list you in the credits and make a donation if I made any money.
hukuta94
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Posted: 26th Oct 2014 18:55
Tony06270, this is a problem because of the shader unfortunately.
DARKHALO2K, Thank you, yes you can. Donation for me would be nice If you can, use Yandex.Money for donations
DARKHALO2K
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Posted: 27th Oct 2014 19:12
Thank you!

Could I get your name for the credits? I will credit you as hukuta94 if better for you.
hukuta94
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Posted: 28th Oct 2014 14:57
First name: Nikita
Last: Koshelev
Froschkerl
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Posted: 16th Nov 2014 16:50
@hukuta94 demo maps don't work either
hukuta94
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Posted: 16th Nov 2014 20:43
Froschkerl have you installed the recommended patch? How exactly maps do not work?
Froschkerl
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Posted: 28th Nov 2014 19:53
Yep I have. And the maps are working, but the Zombies are still freezing, so it cant be a Scripting Problem.
Abdulilah Saleh
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Posted: 17th Mar 2015 21:32
Wow

great work

thank you very much
hukuta94
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Posted: 21st Apr 2015 21:11 Edited at: 21st Apr 2015 21:13
[center]Update!
Please download patch

improvements:
- Improved AI. bots are more aggressive.
- Improved optimization.
- Increase productivity
- Stable FPS

Download:
script_pack_10_patch_1
hukuta94
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Posted: 22nd Apr 2015 21:28
ncmako
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Posted: 23rd Apr 2015 18:10
hukuta94
Just watched the video, nice work. I think you got it down
pat. Yes, the zombies move nicely around obstacles. Good
frame rate also
best

My games never have bugs. They just develop random features..
Lots and lots of random features...
hukuta94
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Posted: 23rd Apr 2015 19:02
ncmako
thank you very much for your comment
Tony06270
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Posted: 16th May 2015 19:56 Edited at: 16th May 2015 20:00
Hello everyone, I have a problem to adapt the mystery box of station13 game hukuta for my Nazi zombie project done with script pack 10 nazi zombie.

Here is how I try to do : https://www.youtube.com/watch?v=7nejcJsANQo

Help me please. I post the scripts.

Box_weapons.fpi :


Box_Shotgun.fpi


Box_M4.fpi


Box_M9.fpi


Thank you.
Madcow
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Posted: 17th May 2015 01:13 Edited at: 17th May 2015 01:18
Good evening, what about this one ?
http://forum.thegamecreators.com/?m=forum_view&t=149685&b=24


This hasn't been done by the same author but you might want give it a try.

Utinni !
Tony06270
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Posted: 17th May 2015 07:35
Thank you Madcow(féfé ^^).
Mriganka
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Posted: 17th May 2015 17:46
This a sweet pack! Thanks!

hukuta94
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Posted: 18th May 2015 00:21
Thank you all for your feedback!

Tony06270, My mystic box is imperfect. I would like to realize more performance system.

I am glad that my pack causes your interest. I'll try to improve my script pack, adding new features
Tony06270
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Posted: 25th May 2015 11:42 Edited at: 25th May 2015 11:43
Hello, yes good

Thank you Hukuta.
hukuta94
13
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Joined: 4th Jan 2011
Location: Russian Federation
Posted: 28th May 2015 16:25 Edited at: 28th May 2015 16:56
Great update!
Mystery BOX! (check the tutorial)
More optimization!
higher FPS!
New script health!
New map with the mystery box!
New behavior zombie (more aggressive)!
Fixed a bug Zombies (zombies when jumping out of the window)!
New scripting commands! (check the tutorial at: Docs \ Script_Paсk_10_Nazш_Zombies)
More changes are checked in the changelog!


Free download!
Yandex.Disc
https://yadi.sk/d/mKg1aqitbn4Qu
ncmako
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Location: Hendersonville,NC
Posted: 28th May 2015 17:57
hukuta94
Wow, checking it out now.
Thank you

My games never have bugs. They just develop random features..
Lots and lots of random features...

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