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AppGameKit Showcase / [WIP] Aquillanto - 2D Platformer For Mac and PC

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DavidAGK
3
Years of Service
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Joined: 1st Jan 2014
Location:
Posted: 24th May 2017 08:18
Main World 2 tile build DONE! I'm sure a few extras will pop up, like they did with world 1 but main build is over - another milestone reached! I've got two pieces of coding to do (strange to be back to coding after a gap of several months) and then I'll knock up a demo level and create a video so you guys can see what it looks like...
Using Tier 1 AppGameKit V2
Started coding with AMOS (Thanks Francois Lionet)
DavidAGK
3
Years of Service
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Joined: 1st Jan 2014
Location:
Posted: 1st Jun 2017 18:37
Quick video of the World 2 tile set.
Using Tier 1 AppGameKit V2
Started coding with AMOS (Thanks Francois Lionet)
blink0k
4
Years of Service
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 2nd Jun 2017 02:46
That is looking absolutely fantastic dave. Luv the graphics, particles and the physics
DavidAGK
3
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Joined: 1st Jan 2014
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Posted: 2nd Jun 2017 08:35
Thanks blink0k. It's taken quite a while to build all those tiles (and figure out all the combination needed to get them to all work in all situations).
Using Tier 1 AppGameKit V2
Started coding with AMOS (Thanks Francois Lionet)
Chris Tate
DBPro Master
8
Years of Service
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Joined: 29th Aug 2008
Location: London, England
Posted: 4th Jun 2017 10:13
Brilliant work. I look forward to playing the game.

I imagine it takes very long to create these tilesets, but once you get enough done you can efficiently produce quite a number of levels composed of different combinations of themes.

It will be interesting to see the variety of puzzles and challenges that will come up as I play; such as the placement of spikes and conveyor belts in the level shown in the video.
DavidAGK
3
Years of Service
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Joined: 1st Jan 2014
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Posted: 4th Jun 2017 18:27
Thanks Chris,

Yes, the tile sets take an age! Still, as you say, they should enable me to create a variety of levels with them. I'll be spending considerable time on the challenges as that's where you can introduce some really good game mechanics and add variety. I've got a bunch mapped out and some already in the earlier World 1 levels that I've started. I've started building the World 2 monster set now.... which also takes an age!
Using Tier 1 AppGameKit V2
Started coding with AMOS (Thanks Francois Lionet)

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