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george++
AGK Tool Maker
16
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Joined: 13th May 2007
Location: Thessaloniki, Hellas
Posted: 27th Oct 2014 22:30 Edited at: 18th Nov 2014 23:26
Hi guys,
Please take a look to my game and if it is possible give me your feedback

Here is a short video:


The video has been recorded directly from my phone it is used for development: a Motorola Moto G

It is my first complete game made with AppGameKit (V1) and I need only to design and test the rest of the levels (50 levels, with Tiled).
I have not publish a game in the Android store and any tips from you will appreciated

PS: The video has been updated. The start and end sections, are not part of the game
Blendman
10
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Joined: 17th Feb 2014
Location: Arkeos
Posted: 28th Oct 2014 13:26
Hi

your game seems great .

HAve you tried the V2 of AGk with your code ?
The V2 has an excellent tool to export in APK for android.

http://www.dracaena-studio.com
george++
AGK Tool Maker
16
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Joined: 13th May 2007
Location: Thessaloniki, Hellas
Posted: 28th Oct 2014 15:35 Edited at: 28th Oct 2014 15:38
Thanks Blendman

Quote: "HAve you tried the V2 of AGk with your code ?"


No, I didn't.
Although I am a backer on the V2, I am satisfied so far with V1 and Automayte 2
http://betaforum.thegamecreators.com/?m=forum_view&t=211806&b=41

My priority is to finish all 50 levels and publish it. This is gonna happen for first time, so please wish me good luck
george++
AGK Tool Maker
16
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Joined: 13th May 2007
Location: Thessaloniki, Hellas
Posted: 28th Dec 2014 21:16
I have published the free version. You can grab it here:
https://play.google.com/store/apps/details?id=com.oqipo.fogyfree

I would like to have a feedback from you guys.
Thanks in advance
JLMoondog
Moderator
15
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Joined: 18th Jan 2009
Location: Paradox
Posted: 29th Dec 2014 06:54
Hey, just gave you a review. Fun game. Only issue I found is all the sprites in the level maps and text objects appear at 50% of the size seen in the screenshots. This makes it look extremely small on my phone.

Otherwise great game.

<a href="http://www.slidedb.com/games/kayak-escape" title="View Kayak Escape! on Slide DB" target="_blank"><img src="http://button.slidedb.com/popularity/medium/games/34310.png" alt="Kayak Escape!" /></a>
george++
AGK Tool Maker
16
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Joined: 13th May 2007
Location: Thessaloniki, Hellas
Posted: 29th Dec 2014 13:12
Thanks JLMoondog.
I appreciate your support

Quote: " I found is all the sprites in the level maps and text objects appear at 50% of the size seen in the screenshots"


Hmm... The video on Google play has been recorded from my Motorola Moto G device. The screenshots have been taken from my PC. Could you please let me know what is your device and even better send me a screenshot from your device?
In any case thank you for your time
JLMoondog
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Location: Paradox
Posted: 29th Dec 2014 15:30 Edited at: 29th Dec 2014 15:31
Hey, sorry for the slow reply, was playing before bed last night lol.

Here's a screenshot of how the game appears on my phone. I have an LG G3, native screen resolution is 1440x2560 ...screen is a fraction of the size of my computer screen but a larger resolution?



OH and may I add, nice use of the tile sets. You'res is the first game I've seen using them.

<a href="http://www.slidedb.com/games/kayak-escape" title="View Kayak Escape! on Slide DB" target="_blank"><img src="http://button.slidedb.com/popularity/medium/games/34310.png" alt="Kayak Escape!" /></a>

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george++
AGK Tool Maker
16
Years of Service
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Joined: 13th May 2007
Location: Thessaloniki, Hellas
Posted: 29th Dec 2014 16:09 Edited at: 29th Dec 2014 16:17
I cannot imagine how I can fix this because your tiles (lol) are larger within the grid of the game in the Morola Moto G
The game runs in native 'Portrait' mode only using the percentage system of the AGK. I see that your LG is native 'Landscape' or am I wrong?

Your tiles are excellent!
I've already post positive in the following thread:

http://forum.thegamecreators.com/?m=forum_view&t=204481&b=41

and I could say that I've been inspired in creating this game.
You are already in the greetings screen of the game:

JLMoondog
Moderator
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Joined: 18th Jan 2009
Location: Paradox
Posted: 29th Dec 2014 17:36
Game runs in portrait, can't switch. Can't see why they would be small either if you're using the percentage system.... as long as their size is set to 10 , -1 it should be 1/10th of the screen x size, since your game shows 10 tiles across in the x direction...weirddd

I really need to update the pack lol, get some animated ones in and get the characters done. I've been a bit busy with personal projects and job hunting, but hopefully I'll have more time come 2015.

Video isn't working. Thanks for the credit, always appreciated.

<a href="http://www.slidedb.com/games/kayak-escape" title="View Kayak Escape! on Slide DB" target="_blank"><img src="http://button.slidedb.com/popularity/medium/games/34310.png" alt="Kayak Escape!" /></a>
george++
AGK Tool Maker
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Joined: 13th May 2007
Location: Thessaloniki, Hellas
Posted: 29th Dec 2014 18:05 Edited at: 29th Dec 2014 18:53
The video is ok now (I think )
Here is a snippet for sizing the block sprites:



_CELL_SIZE equals to 64 (size in pixels)

Good luck with job hunting!
JLMoondog
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Joined: 18th Jan 2009
Location: Paradox
Posted: 29th Dec 2014 20:21
Hmmm, if you're using the percentage system, I don't see why you need to grab the device width and calculate it based off the image pixel size. Best part of the percentage system is you don't have to deal with any of that!

If you're play map is sized 100% width, than this is all you need to get the tiles to be the correct size...



Of if you have different size maps...



So if you only have 5 tiles going across, size is = to 20. So tiles are created with a width = 20% screen width, so 5 tiles will fit perfectly side-by-side in the x direction on any device or screen resolution without any other fiddling.

Cool thing about the percentage system is you don't have to factor in anything else, like multiple screen sizes or resolutions. You might be over thinking it, or trying to compensate for that, but you don't have to.

Let me know if that makes sense.

Side note..after typing the code snippet I immediately hit crtl+shift+s...lol

<a href="http://www.slidedb.com/games/kayak-escape" title="View Kayak Escape! on Slide DB" target="_blank"><img src="http://button.slidedb.com/popularity/medium/games/34310.png" alt="Kayak Escape!" /></a>
george++
AGK Tool Maker
16
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Joined: 13th May 2007
Location: Thessaloniki, Hellas
Posted: 29th Dec 2014 20:31 Edited at: 29th Dec 2014 20:33
Thanks for the tip.
It is too late for the FOGY now...
I think you have shown to me, the right direction

Quote: "Let me know if that makes sense"


I have in my mind to build FOGY 2 with more features in order to give better gameplay and I'll keep your directions to make the game playable in both orientations.
Thanks a lot.
JLMoondog
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Joined: 18th Jan 2009
Location: Paradox
Posted: 29th Dec 2014 21:04 Edited at: 30th Dec 2014 03:32
No prob!

I was iffy to try the percentage system, coming from DarkBasic Pro using the coordinate system. But it is very nice to use when producing for multiple platforms.

One thing you'll need to watch out for though, when you start to get into awesome math, make sure you multiply your 'y' variables by the aspect ration, so you get the correct size compared to the 'x' variables.

Ever play Mindcube for dos? That's what this game reminds me of.

<a href="http://www.slidedb.com/games/kayak-escape" title="View Kayak Escape! on Slide DB" target="_blank"><img src="http://button.slidedb.com/popularity/medium/games/34310.png" alt="Kayak Escape!" /></a>
george++
AGK Tool Maker
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Joined: 13th May 2007
Location: Thessaloniki, Hellas
Posted: 30th Dec 2014 06:59 Edited at: 30th Dec 2014 07:00
Are you talking about this?

http://www.old-games.ru/game/screenshots/5114.html

Although I play PC games since the Manic Maner days I really didn't know about the Mindcube!
I always look back to DOS games for getting inspiration.
These games I think (I am not sure yet, lol!) are more addictive than modern games...
But this is another story..

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