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Code Snippets / [DBP] - FXAA shader

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Kuper
9
Years of Service
User Offline
Joined: 25th Feb 2008
Playing: Planescape:Torment
Posted: 20th Nov 2014 14:34 Edited at: 20th Nov 2014 14:40
Hi guys!
Find that in DB Pro there is no correct AA
Discussion you can read here http://forum.thegamecreators.com/?m=forum_view&t=212637&b=1

So i decide to add FXAA shader.
Files attached.Shader is very simple - it doesnt need any special textures - only your final render image.Also it is perfect choice if you are using Deferred Shading lighting.

Image is scaled 200%

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Duffer
14
Years of Service
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Joined: 9th Feb 2003
Location: chair
Posted: 21st Nov 2014 08:48
Such an improvement. Point well made.

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
Chris Tate
DBPro Master
9
Years of Service
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Joined: 29th Aug 2008
Location: London, England
Posted: 23rd Nov 2014 00:26
Smart work. This is the best thing since sliced bread!

Green Gandalf
12
Years of Service
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Joined: 3rd Jan 2005
Location: Cornwall UK
Posted: 26th Nov 2014 01:28
Excellent demo. I'm sure that will be useful.



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Burning Feet Man
9
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Joined: 4th Jan 2008
Location: Sydney, Australia
Posted: 10th Dec 2014 13:15
Having a look into this now, thankyou!

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MrValentine
AGK Backer
6
Years of Service
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Joined: 5th Dec 2010
Playing: Playing
Posted: 10th Dec 2014 14:49
Interesting...

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