Quote: "can i use that effect to make real antialiasing in my game?"
Yes you can. You need to store the screen image in an imageID. Then apply the shader to that and display the final result. You need to use the
set camera to image command plus a few other things.
Quote: "fps will stay almost the same like the example?"
As in the example, yes. But you've missed the point. Turning off AA using that demo doesn't turn off the AA calculations - it only makes them have no effect. There's bound to be a loss of performance using that shader in your game because of the extra camera renders needed. It might be possible to use a screen shader directly on the scene to achieve the same result. Whatever route you use you'll need to spend some time studying the code.