Quote: "I think DBPro provides a great middle ground platform, and AppGameKit is providing the same platform - where average normal people can actually get things done, learners can learn, and experienced users can branch out from. It's not too difficult to produce media for DBPro and AppGameKit because it's not abstracted away in a fancy GUI or completely game-coder unfriendly rigmarole."
Agree 100%, well said
Quote: "Also the best forum threads that desperate programmers need are all locked. It creates the idea that a particular topic is put to rest. It would be nice to respond to those instead of making a new thread with the same topic."
Quote: "I couldn't agree more, as I've never understood the concept of locking a perfectly valid thread. I think TGC are the only forums that I visit that implement a default 30 day(?) locking of a thread too. In my opinion, I feel that it fragments the community, discourages discussion."
Agree 100%, well said
However, there has to be some end to a thread so that ancient stuff that doesn't really apply now will not be dug up causing confusion for newcomers.
The 30 day thing does seem a bit extreme though, so maybe that could be extended a bit.
I saw a thread just the other day in the AppGameKit forums that wasn't really that old, where someone was asking why their code wouldn't work.
They were positioning a sprite before it was created.
If they moved a few lines (the sprite creation) up in the code (above the positioning call), then it would have worked fine.
The thread has suggestions for possible fixes, but they had overlooked the simple error I saw.
Anyway, I couldn't point out any observation I had made because the thread was locked.
Too bad
Now, as far as DarkBASIC being dead ...
Quote: "All DBPro users in the world would have to die for DBPro to die, and that (fingers crossed, touch wood) won't ever happen (apart from maybe in a bad Nicholas Cage movie)."
lol @ Nicholas Cage movie

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I still use DB Classic for quick pseudo code tests when working with Mersenne primes.

Coding things my way since 1981 -- Currently using AppGameKit V1 Tier 1