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DarkBASIC Professional Discussion / LOD Object problem

Author
Message
Cescano
10
Years of Service
User Offline
Joined: 4th Sep 2014
Location: Italy
Posted: 21st Dec 2014 01:46
I have a character made with bones, edited with 3ds max to reduce de poly count from 11-15k i dont remember, down to 3500 aprox, the problem is that if i add that object to the main one as a LOD level 0, the object is not textured (going close to see the main object is textured perfectly), there is just 1 limb textured out of around 5-6 total limbs, but that limb is even textured wrong (seems like it ignores the UVW map and the unwrap uvw modifiers made in 3ds max).

the code is mainly:

load the 1st object
load the lower LOD object
add LOD to the main object
delete the LOD object
apply textures to all the limbs

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