Posted: 24th Dec 2014 06:16
I don't know if is a bug or what, i am trying to use a fire animation to put on a candle (later i will need the same animation as well to do some firecamps), but the texture i apply on the object over the candle doesn't hide the transparent pixels od the video rgb(0,0,0).
what i do is (obviously i have a lot of more code not related to this):
set object 2410,1,1,0
set object texture 2410,0,0
load animation "C:\XXX\Fire.avi",2
play animation to image 2,1501,0,0,150,240
do
if animation playing(2)= 0 then play animation to image 2,1501,0,0,150,240
texture object 2410,1501
sync
loop
I managed to work this on a old project like 10 years ago in darkbasic classic, and now i am stuck for this simple thing