Check out yesterdays post,
Video On 9 
the recording is from the instant the application sets into full screen! and from that moment on as soon as the music plays, that is it, the objects are loaded and the lights are setup, and then the sound file is loaded and looped...
To be honest, not a huge amount of difference, maybe 33% faster?
Keep in mind my objects are just read from a text file and then dynamically based off that data created and have the physics applied and a single texture applied at the moment...
You are basically calling all your setup information again, BUT NOT YOUR VARIABLES! So you may want to store the variables as soon as you recover... in case the entire application collapses suddenly... if your game project relies on last location or last data etc. that is...
I might upload all the videos to The Hello World Channel on YouTube as soon as I submit the game... They play poorly at the moment because I a using a remote shared hosting server... might be faster if I used my home server... and also not had the time to get the right recording/encoding settings properly configured at the moment, everything is pretty much immediate and sudden... no planning was made for the videos, but I will be able to improve that as you will see with Video On 9! I changed my recording method!
Thanks!