Quote: "Not expecting to make a fortune but you never know, might make enough for the Apple license fee to release on there in time! "
Yeah, this launching in the 'fee to list' stores is a gamble anyway, so smart play using game profits to finance the venture.
Trying a few of those JAM contests in your spare time might help you get there too.
Some of them have cash prizes, like the FlexIndie JAM that Josh had pointed out.
That one has a 1st place prize of $150, and the JAMs are usually short term.
Here is a link to the
IndieGameJams Timeline, which you can drag to scroll, to see upcoming ones.
I know they are a long shot, but like you said, who knows.
Even 2nd place $50, or 3rd place $25 in the FlexIndie JAM1 gets us part of the way, so the short ones with cash prizes are ideal.
I hadn't paid much attention to these contests before, but they look like a fun way to scratch up some extra expansion/advertising money for our games.
Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1