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AppGameKit/AppGameKit Studio Showcase / Free Playing Card Graphics.. And More!

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David Gervais
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Posted: 24th Jan 2015 15:41 Edited at: 25th Jan 2015 17:48
Hi there,

I thought some people might need/want a set of playing card sprites.



As you can see they are my own design, feel free to use them to your hearts content. for both commercial and non commercial use.

Enjoy!

P.S. Full deck of individual sprites, 2 card back designs and 2 joker cards.

EDIT: In case people might need an example of setting up a Deck array and a simple function to shuffle the cards,.. here you go!



Cheers V2.0!

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David Gervais
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Posted: 24th Jan 2015 18:43 Edited at: 24th Jan 2015 18:46
Here are some Glossy Balls can be used for games like master mind, color match, columns etc. Again free for both commercial and non commercial use.



Enjoy!

P.S. I also included the grey ball in 2 parts, base and highlight.. you can use the SetSpriteColor(ID, R, G, B, Alpha) than place the highlight over it to make an even greater number of color balls.

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Conjured Entertainment
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Posted: 24th Jan 2015 23:36 Edited at: 24th Jan 2015 23:39
Very Generous, thanks!
The cards are nice, and I am sure people will enjoy.
I used a 52 image deck for my cards before, but I tried something different last time (CE Pocket Poker), where I only used 4 different faces (one for each suit) and then wrote the alpha/numeric values with text. The idea was to use 4 images for the 52 cards instead of 52 images to cut down on media size (1/13) since most of the media was for the card images. The old way like this turns out with a lot better look though. Just noticed the size of these cards, wow. They seem to scale down nicely though using percentages.

The balls are nice too.
I have used the gray scale my last projects and then use the SetSpriteColor(ID, R, G, B, Alpha) for custom user colors via RGB sliders. I only have the RGB sliders in the CE Pocket Poker so far, but the 6 marbles and Conjured Pinball are using gray scale for adding the sliders later and for app initiated color changes based on player progression.
It looks like you are hooking me up with nice graphics, based on my last few WIP posts. Everyone already knows how basic my graphic skills are, so thanks for any and all help in that department. I am sure these will come in handy for lots of projects for lots of users.
Thanks again.


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David Gervais
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Posted: 25th Jan 2015 00:10 Edited at: 25th Jan 2015 00:11
Hi Conjured,

Here are the 4 Suit cards without the text. If it helps you then it's great.

Cheers!

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Conjured Entertainment
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Posted: 25th Jan 2015 00:29
Thanks again


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David Gervais
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Posted: 25th Jan 2015 00:32 Edited at: 25th Jan 2015 00:35
Here are 4 gradient sprites that when scaled up give it a felt table look.. I'll brb posting a sample.. back...



Note: if you take one of the card sprites and SetSpriteColor(ID,0,0,0,128) it will make the card black with 50% transparency.. place it under the card with an offset and poof you have a drop shadow.

Cheers again!

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Conjured Entertainment
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Posted: 25th Jan 2015 09:14
Hey David,
I found one of your old threads, and wanted to double check that I could still use the graphics there.
I want to make a slot machine to go with my poker and like your graphics. (That fruit would be good for a lot of other games too)

here is a link to the thread...
http://forum.thegamecreators.com/?m=forum_view&t=67876


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David Gervais
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Posted: 25th Jan 2015 12:21 Edited at: 25th Jan 2015 12:53
I have a more recent graphics thread too..

http://forum.thegamecreators.com/?m=forum_view&t=208087&b=41

if you scroll down a bit you'll see a set of tiles that have fruit, they are a bit bigger, and I can post just the fruit as sprites.. that way they will fit into any game, and not just a tile type game.. in fact I'll brb with the fruit sprites..

Cheers!

Back,..




Attached are the individual fruit sprites, I added the 1-2-3 "BAR" sprites and a 4 leaf clover for luck.

If you need any other stuff for the slot machine (like buttons of a simple GUI let me know)

Cheers V2.0!!

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David Gervais
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Posted: 25th Jan 2015 16:37
you got me having fun with the slot machine idea..



attached is an underlay and an overlay sprite for the 'spin window'.. the idea being that the fruit are placed in-between the underlay and the overlay.. a bit more work needs to be done to make it work as a game overlay.. like the overlay needs to be full screen with only the window part transparent/alpha. that way if you scroll fruit from off screen at top to off screen at the bottom, they will only be seen as they pass through the window. if you know what I mean. anyways, I'll help any way I can yo make your game look as decent as I can. just let me know what buttons and stuff you'll need.

Did I say I was having fun!! well I am and it's your fault!!

Cheers!

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Conjured Entertainment
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Posted: 25th Jan 2015 19:21 Edited at: 25th Jan 2015 19:49
Quote: "if you know what I mean. "

Yeah I know, an overlay for the border.
This is very generous of you once again.
Thanks a bunch and I'll be using this really soon!

Quote: " ... just let me know what buttons and stuff you'll need."

I should be able to handle those from the other ones you had in the other thread or even the marbles. All it would be for buttons is 3 total being 2 for incrementing or decrementing the bet and the other button to start/stop the spin. Or I could have 1 for each row for stopping that also serve the other functions. I plan on keeping the first one simple with a 3 rows, 1 line, or include an option for 5 lines, but three rows for the first game either way.


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BatVink
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Posted: 25th Jan 2015 21:20 Edited at: 25th Jan 2015 21:20
As always, these are fantastic, thanks David.

I'm not going to try and compete with the graphics master, but I will add this...

I once made a slot machine overlay graphic. By adding a gradient top and bottom, the reels behind come out of the shadows and back into them as they spin into and off screen. It adds a little more to the realism.

It's almost identical to the underlay, but it looks like the shadow is on the fruits rather than under them.



Quidquid latine dictum sit, altum sonatur

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BatVink
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Posted: 25th Jan 2015 21:23 Edited at: 25th Jan 2015 21:23
..and the usable Png version



Quidquid latine dictum sit, altum sonatur

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David Gervais
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Posted: 25th Jan 2015 22:05 Edited at: 25th Jan 2015 22:10
Interesting BatVink, I did a quick test with your overlay..



yours on the left, mine on the right,.. the original version in the middle..

yours does give it the looking through glass effect, but also washes down the sharpness of the fruit and I liked how the middle one 'pops' color wise.. I tried a compromise and did the gradient more towards the top and bottom, leaving the middle mostly transparent.. What do you think?

Personally for a game I like the middle one, it allows for sharper graphics and opens the top and bottom rows to check for secondary matches.

Cheers!

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BatVink
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Posted: 25th Jan 2015 23:01
The washed out effect was accidental, thanks for testing and correcting
I accidentally used fade-to-transparent-white instead of just fade-to-transparent.

My personal preference is the far-right, but it is indeed just a preference. When the wheels spin, it's a nice effect. When they are stationary, the central one starts to have more appeal.

Quidquid latine dictum sit, altum sonatur
David Gervais
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Posted: 26th Jan 2015 00:05 Edited at: 26th Jan 2015 00:07
ahh the fade-to-transparent-white would explain the washed out look, mind you light reflections on glass can make things look less sharp. in fact sometimes you see more reflection than clear so doing glass effects can be tricky, and all depends on the look/style you are going for.

that said, I'm attaching an updated glass overlay from the right side.





Cheers!

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Conjured Entertainment
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Posted: 27th Jan 2015 02:29 Edited at: 27th Jan 2015 06:35
Can't wait to try out the new glass.

Here is a short video of what I have done with these so far... (see attached)
I call it HotSlots, for those who like warm fruit. (Pie crust not included)

The green button is serving double at the moment as a place holder where the bet amount display will be. So, that button doesn't display the down image once used to stop the wheel. Anyway, this is just starting, so it is just the mechanics for the wheels I have created with multiple instances of some things as for different odds for payouts. The mechanics are coming along but I still have to code the logic for betting and the payout.

I did not use the drop shadow effect you suggested for a drop shadow, but I did use it in a way to make an out line for the fruit.
Thanks again for these and your other great graphics.
Having lots of fun with them. (I also did a slight edit on the pear and cherries to swap sides of light reflection)


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BatVink
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Posted: 27th Jan 2015 09:53
Looking good CE

How about using the tweening commands to stop the reels? It will give you a smooth stopping effect.
You could even try one of the Berp tweens, this gives it a little bounce or an overshoot when it stops.

Quidquid latine dictum sit, altum sonatur
David Gervais
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Posted: 27th Jan 2015 14:03 Edited at: 27th Jan 2015 14:04
Now that I see where you're going with this, I took some time to have more fun and redesigned the UI/look style of the game. My goal is just to try and make it more simple and appealing to the masses. worthy of a top selling android app.




Let me know if you like this,.. the buttons will be colored and I might play with a few more things. feel free to send me an email if you want to discuss any 'details' as to how you would like me to supply the final graphics.. one screen with a transparent part,.. buttons separate, glass overlay separate? title/logo separate.. etc.

Cheers!

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Conjured Entertainment
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Posted: 27th Jan 2015 15:00 Edited at: 27th Jan 2015 15:22
Quote: "How about using the tweening commands to stop the reels? It will give you a smooth stopping effect.
You could even try one of the Berp tweens, this gives it a little bounce or an overshoot when it stops."

I have not played around with that command yet.
Right now I am using remainders to tell how far off the slots are from the stop spots. It determines how far past they are, then slows down while making up the difference to land on target. It is a basic approach, but works well for a quickie. I did plan on having the bounce you are talking about, but was figuring on tweaking that in later. I will play with tweening today and see what it can do. Thanks

Quote: "Now that I see where you're going with this, I took some time to have more fun and redesigned the UI/look style of the game."

Yeah, I know my flames look rough right now, but I was just experimenting with that. I had a plan for those to rise over time if no wins have occurred. Then, a win would spray water from the top to knock the flames back down some depending on the strength of the win. The thought being that if the flames reach the top, then you go into a bonus mode for double payout (makes up for all of the losses). Plain old slots is too boring. That is why I wanted stop buttons for the rows, to give the player a sense of control (even though it is nearly impossible to get them to stop on target). As far as the flames go, I just need to get better looking flames like yours above, but you probably don't want to mess with that because of the frame count and time it takes to get the flame flicker to look realistic (mine don't yet, but that is a place holder).

Quote: " My goal is just to try and make it more simple and appealing to the masses. worthy of a top selling android app."

You must be making the same game then, because I have yet to release an android app, much less a top selling one. So, you can't be talking about my version of this popular classic.
Quote: "
Let me know if you like this,.. the buttons will be colored and I might play with a few more things. feel free to send me an email if you want to discuss any 'details' as to how you would like me to supply the final graphics.. one screen with a transparent part,.. buttons separate, glass overlay separate? title/logo separate.. etc"

WOW! I just wanted to use your old fruit. I had no idea you were going to get into this thing like this. I'd love to partner with a talented graphic artist, because I need one. However, I am not sure if you need a programmer as much as I need an artist, because you can code things well enough yourself. Unless, you would rather be drawing than coding. I have fun doing both. I am just a bit artistically challenged when comparing my programming versus my graphic work. I'll shoot you an email though to discuss it further.

Thanks for checking the video out guys. I am not trying to hijack the thread or anything, just wanted to show what I was doing with these great graphics.
This is my first time messing with logic for a slot machine, so it is a leaning process (especially for calculating the odds for payouts based on instances of each item per wheel). I am using my own method for the wheel item instances, which turned out to be very similar to what the casinos use, but better! Can't go into details on that though, without getting the mob after me!


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David Gervais
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Posted: 27th Jan 2015 16:02 Edited at: 27th Jan 2015 16:05
I consider myself a 'novice' programmer at best, and my coding techniques tend to be simplistic.. I program sequentially and even animations etc are basically drawn out first then I use the coordinates/offsets to manually place frame by frame.. I wouldn't know an algorithm if it hit me in the head in broad daylight. lol

I have a friend (programmer) who was working on an algorithm to calculate the length of a 10 pixel line at a 45 degree angle and when I saw him code it and noticed that the answer was always the same 0.703 I asked him wouldn't it be simpler if he simply multiplied the line (of any length) by 0.7,.. he looked at me like I had 2 heads facing different directions. That wouldn't be very accurate would it? LoL, programmers they are unique in that they can be right and oh so wrong all at the same time.

I look forward to your email.

Cheers!

P.S. small update to this WIP..



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Conjured Entertainment
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Posted: 27th Jan 2015 16:58 Edited at: 27th Jan 2015 18:21
Quote: "programmers they are unique in that they can be right and oh so wrong all at the same time"

Most have their own way of doing things (most of which is very logical). Their way is right, so anything else has to be wrong. It's usually only after a 20+ or 30+ hour coding binge that a programmer's way becomes a bit odd or cloudy (those binges happen a lot for the obsessive compulsive types). Anyway, I just like to do it my way until I get it working close to how I envisioned it with a day or so of sketches and notes with pseudo code. My way is always best for me because it was my challenge to figure it out and code it.

Quote: "I consider myself a 'novice' programmer at best, and my coding techniques tend to be simplistic.. I program sequentially and even animations etc are basically drawn out first then I use the coordinates/offsets to manually place frame by frame.."

Simple is good, and complex methods, which may be better, may not be cost effective when considering the time spent striving to attain something out of reach (perfection). Get it working, and move on is how am I going to fly this year for some RAD action!

Edit
Email sent


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BatVink
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Posted: 27th Jan 2015 18:28
Quote: "Get it working, and move on is how am I going to fly this year for some RAD action!"


At the risk of hijacking this thread, I'm with you all the way on this one. I plan to make some very basic games, very quickly this year.

Quidquid latine dictum sit, altum sonatur
Conjured Entertainment
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Posted: 27th Jan 2015 18:47 Edited at: 27th Jan 2015 18:48
Casual and RAD should mix rather well, and give me a good base and better variety for users.
I'll focus and expand based on popularity.
I can always start that RPG if I want to marry an app and have only one love.
Better to do those casual games now before starting the commitment.
Okay, just saying it that way makes me want to call off the engagement with my RPG.


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David Gervais
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Posted: 27th Jan 2015 18:53
Quote: "At the risk of hijacking this thread, I'm with you all the way on this one. I plan to make some very basic games, very quickly this year."


at the risk of hijacking my thread back, my plan this year is to help as many people as I can with graphics in the hopes that google play gets flooded with games that use graphics by me.

Muahahahaha I'll take over google one pixel at a time.. and you thought minecraft was the pixel king.. they should prepare to be dethroned Muahahahahah.

Sorry, I can experience delusions of grandeur from time to time.

Cheers!

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