Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Having a Texture Transparency problem

Author
Message
ncmako
7
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 25th Jan 2015 20:59
Asking if anyone else has had this problem before. I know it's a simple fix, but have been scratching my head for couple days now.
I made a simple/custom "sliding door" for a "cabin/room"
(it is part of a custom segment). Note the wall next to the door
with the "door" closed. With the "door" open the wall is
transparent!
With Door Closed

With Door Open

At first I thought it might be the shader I applied, but
removed it and same problem?
Any help would be great
thanks, best

My games never have bugs. They just develop random features..
ncmako
7
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 27th Jan 2015 15:11
Found a work-around, turned it into a "pocket" door. This way
the glass remains transparent but is inside the wall. Now the
wall stays visible.

My games never have bugs. They just develop random features..
wizardious
10
Years of Service
User Offline
Joined: 18th Aug 2009
Location: Saskatchewan Canada
Posted: 27th Jan 2015 15:59 Edited at: 27th Jan 2015 16:03
I noticed this problem, also recently with the free office pack. Characters would disappear behind the glass wall segment.
I put it on the backburner, but your post has inspired me to tackle the problem.
I didn't remember seeing this problem before, so I did a little test. I set up the glass wall from the office pack and the large window from the stock sci-fi, and added a character. Sure enough, you could see the character through the sci-fi window, but he would disappear when viewed through the office window.
Both use a 'glass' entity as part of the segment, so I matched the office glass walls .fpe to the sci-fi glass's .fpe and voila, you could now see the character through the office glass.
I'm not sure because I changed several lines to match the sci-fi .fpe, but I think the answer was to change 'transparency=0' to 'transparency=2'.
Not sure if this will work for your door, but you might want to look into it, to prevent things 'disappearing' when the door is closed.
ncmako
7
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 27th Jan 2015 18:54
wizardious
Thanks for looking into this. It must come down to the textures
themselves. I tried your suggestion and tried "transparency"
settings 1 thru 4. Only a setting of "4" worked, but, I lost the
"glass" texture. It became totally transparent.(like gone/cut out)
best

My games never have bugs. They just develop random features..
wizardious
10
Years of Service
User Offline
Joined: 18th Aug 2009
Location: Saskatchewan Canada
Posted: 28th Jan 2015 16:58
Hmm... Bummer, well at least you found a work around. I guess this will help other people using the office pack though, so I guess some good did come out of all this.
Best of luck with the game.
ncmako
7
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 28th Jan 2015 19:40
wizardious
Thanks
Yes, the door frame and texture are from Office pack. Was a double
swing door.
For anyone else having similar problems my solution was to turn it into a "pocket door". (hide the glass texture inside a wall/box)

Now the wall stays visible.
best

My games never have bugs. They just develop random features..

Login to post a reply

Server time is: 2019-12-15 08:02:12
Your offset time is: 2019-12-15 08:02:12