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AppGameKit/AppGameKit Studio Showcase / Intro Splash for AGK2

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David Gervais
Retired Moderator
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Joined: 28th Sep 2005
Location: Montreal, Canada
Posted: 31st Jan 2015 14:27 Edited at: 31st Jan 2015 14:34
A sample Intro Splash for AGK2 written in AGK1 Basic. (this one is 1080p and sexy!)




Let me know what you think.

Cheers!

P.S. just to make sure it's 100% AGK2, can someone with AGK2 compile and run this to make sure it will work out of the box? I don't have AGK2 yet

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JLMoondog
Moderator
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Joined: 18th Jan 2009
Location: Paradox
Posted: 31st Jan 2015 14:49
Works great no issues in AGK2.

BatVink
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Location: Gods own County, UK
Posted: 31st Jan 2015 14:55
It compiles out of the box.
Nice work as always!

Quidquid latine dictum sit, altum sonatur
David Gervais
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Location: Montreal, Canada
Posted: 31st Jan 2015 15:43
Yay! thanks for testing it and glad you like it!

Cheers!

Conjured Entertainment
AGK Developer
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 31st Jan 2015 16:22
Creative Splash screens are
Made by David Gervais


THANKS


Coding things my way since 1981 -- Currently using AppGameKit V1 Tier 1
gwheycs62egydws
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Location: The World
Posted: 9th Feb 2015 23:55
@David Gervais

it works

to move side ways - is to move forward
Since a Strait line gets thin fast
SoftMotion3D
AGK Developer
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 10th Feb 2015 04:13
humm...

what if... just thinking out loud.. what if the agk logos in the back ground where moving also to showcase some nice graphical blending....maybe rotating? i dunno...

i like it.

www.sheldonscreations.com
David Gervais
Retired Moderator
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Location: Montreal, Canada
Posted: 10th Feb 2015 14:06
Source code is included so feel free to play with it.

Cheers!

gwheycs62egydws
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Location: The World
Posted: 28th Feb 2015 20:25
@David Gervais

how long did this take you to program ?

i know the graphics took a big to figure out ;o)

to move side ways - is to move forward
Since a Strait line gets thin fast
David Gervais
Retired Moderator
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Joined: 28th Sep 2005
Location: Montreal, Canada
Posted: 1st Mar 2015 02:18 Edited at: 1st Mar 2015 02:18
Graphics and code took about an hour. most of that time was the graphics (I went through several drafts playing with the official agk2 logo), there is not much to the code.

Does it look like more time than that was spent on the intro?

Cheers!

gwheycs62egydws
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Location: The World
Posted: 1st Mar 2015 20:27
@David Gervais

You spent the amount of time you needed :o)

I was playing around and found out they left out the commands in agk 2
For finding the sprite size

I was hoping to add a resizing for "spectrum.png"
From what I found they were asked back in 2012 but have not added such

to move side ways - is to move forward
Since a Strait line gets thin fast

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