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AppGameKit/AppGameKit Studio Showcase / [Released] Shock Reaction (Android)

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Shock
AGK Developer
21
Years of Service
User Offline
Joined: 24th Oct 2002
Location: United Kingdom
Posted: 3rd Feb 2015 15:27
Hi all,

Released a new game today, created using AGK2 (first game that I've made for a mobile device, released a few in DBP in the past though).

https://play.google.com/store/apps/details?id=com.s8i.shockreaction

Check it out and let me know what you think

Test and improve your reaction time with this fun and fast-paced free game.
Shock Reaction is the ultimate test of your reaction time and accuracy. Tap the randomly placed circles before time runs out. The faster you respond, the more points you will receive! Review your average reaction times in milliseconds. Also - collect the stars for a bonus!
Track your best scores and try to improve your reaction times. Are you quick enough?


https://play.google.com/store/apps/details?id=com.s8i.shockreaction

BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 3rd Feb 2015 17:57 Edited at: 3rd Feb 2015 17:59
You had me worried, I thought we were writing the same game for a moment. But I have a very different slant on the same idea of mindlessly clicking shapes on the screen.

I like it. The music suits the pace of the game.
If I could offer one suggestion for improvement it would be to have a game that doesn't last as long. My first game took 5 minutes 32 secs, I'd like the option to play a one or two minute game too.

I made it to super hero :

Score 4882
response time - 0.08
circles - 643
bonuses - 22
Time - 332 seconds


[EDIT] +1'ed it on Google and left a review

Quidquid latine dictum sit, altum sonatur
Shock
AGK Developer
21
Years of Service
User Offline
Joined: 24th Oct 2002
Location: United Kingdom
Posted: 4th Feb 2015 20:18 Edited at: 4th Feb 2015 20:19
Cheers batvink. Your average response time is good, better than I have done. Yeah it pretty much started out as more of a reaction time tester but then naturally evolved into a game.

There is something kind of relaxing about mindlessly tapping away at random circles.

You're right about the game length, an option for shorter game is a great idea think I'll implement that in an update
Shock
AGK Developer
21
Years of Service
User Offline
Joined: 24th Oct 2002
Location: United Kingdom
Posted: 8th Feb 2015 14:13
Released an update (v1.2) with two new game modes:

Speedy Mode - Shorter gameplay with faster circles
Double Mode - Two circles on the screen at a time, I quite enjoy this one!

Thanks,
Shock.
Conjured Entertainment
AGK Developer
18
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 8th Feb 2015 16:09
Fun game.
I like the chic's voice talking to the player. (is she single?)

I had thought of adding in taunts and laughs to my games for when the player fails but never followed through on it.
(like the dog laughing at you when you missed a bird in NES's Duck Hunt)

It looks like it is only saving the players' best scores locally.
Any chance of having your high score posted to a leaderboard to compare to other people's scores?
Phaelax offered a nice system for that here in the forums, just search "highscore" and you should find his online highscore system.

Quote: "I made it to super hero :

Score 4882
response time - 0.08
circles - 643
bonuses - 22
Time - 332 seconds

"


I have only tried it once, but I will play more later when I have more time.

Score 3100
response time - 0.30
circles - 414
bonuses - 15
Time - 246 seconds



Did you use a tablet or a phone?

I used a phone that time but I am going to try it on a tablet later because the phone didn't seem to register a few of my taps that I thought were valid. But that was my little phone and big fingers fault, not anything wrong with the app, so that is not criticism.

Congrats on the release!
And hopefully you will get a developer badge here to go along with your 5 star rating at google play.


Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
Shock
AGK Developer
21
Years of Service
User Offline
Joined: 24th Oct 2002
Location: United Kingdom
Posted: 9th Feb 2015 19:38
Quote: "I like the chic's voice talking to the player. (is she single?)"


Haha, computer generated i'm afraid. Took lots of tinkering in audacity. It very nearly became a robot voice, changed my mind at the last minute.

Quote: "It looks like it is only saving the players' best scores locally.
Any chance of having your high score posted to a leaderboard to compare to other people's scores?"


My original plan was to introduce an online highscore system, however during development I noticed that people with a larger screen have a much bigger advantage. I was consistently scoring much higher on a 7 inch tablet than on my old 3.5 inch testing phone. Maybe i'm over-thinking things, the "screen-size" to "difficulty" ratio probably actually affects most games.

Quote: "Did you use a tablet or a phone?"


Used my main phone for most development testing (good spec, 5.5 inch), then also tested on a cheap slow ebay 7 inch tablet, and an old 3.5 inch phone.

Quote: "Congrats on the release!
And hopefully you will get a developer badge here to go along with your 5 star rating at google play."


Thanks very much I think I've caught "AGK fever", already trying to decide what to make next
BatVink
Moderator
21
Years of Service
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 9th Feb 2015 20:23
I'm having the same quandary regarding high scores with my "similar but different" game. Because it relies a lot on accuracy (even more than yourself) it is a huge disadvantage for phone users. I asked about detecting screen physical size but there doesn't seem to be a solution.

I would add your game maker badge but I'm on my phone in an airport lounge.

Quidquid latine dictum sit, altum sonatur
Conjured Entertainment
AGK Developer
18
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 9th Feb 2015 23:21 Edited at: 9th Feb 2015 23:45
Quote: "I'm having the same quandary regarding high scores with my "similar but different" game. Because it relies a lot on accuracy (even more than yourself) it is a huge disadvantage for phone users. I asked about detecting screen physical size but there doesn't seem to be a solution. "

I thought the same thing about my game and the leaderboard.
However, I found in testing that I could score higher on the phone, because it was easier to hold.
A friend tried and had the same results. (I never mentioned it to them until after they tested, of course)
So, I guess it depends on the game and/or the user. (this game might be best on tablet, for me at least)

There has to be a solution to determining between tablets and phones though. (will investigate)
It would be nice to rely on more than the honor system for this info for board separation, but that would be a temp solution.
Have the user "select device type for best experience" before the game play.

Quote: "... I'm on my phone in an airport lounge."

I guess you flat out beat me then.
So did my friend who tried it on my phone.
I tried again on the phone and did better, but was still behind you guys.


Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
David Gervais
Retired Moderator
18
Years of Service
User Offline
Joined: 28th Sep 2005
Location: Montreal, Canada
Posted: 10th Feb 2015 00:12
I took care of the badge BatVink, no worries.

Gratz on getting your game on Google.play.

Cheers!

Conjured Entertainment
AGK Developer
18
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 10th Feb 2015 16:25
@ Shock
Hey man, I notice you have a banner ad in Shock Reaction.
I sent you a forum message with a question about using the new Admob in v2.
Just letting you know here that I sent it, in case you don't use the message system much.


Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
Shock
AGK Developer
21
Years of Service
User Offline
Joined: 24th Oct 2002
Location: United Kingdom
Posted: 15th Feb 2015 15:50
@Conjured Entertainment
Sent you a reply

Cheers,
Shock.
Crazy Programmer
AGK Developer
19
Years of Service
User Offline
Joined: 6th Sep 2004
Location: Lost in AGK
Posted: 15th Feb 2015 16:28
Fun Game...My Avg respone time was .04, 22 bonus, 700 collected circles and score 4458 I think...
My fingers hurt
Ancient Lady
Valued Member
20
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 15th Feb 2015 20:46
Cool game!

First play:
Score 5735
Average Response time 0.02
Circles Collected 772
Bonus Stars 23

My only 'complaints' are that sometimes the bonus stars show up under the circles and the instructions don't tell you how the game ends (time based or life based?).

Playing it is fun!

I can see it being used as a concentration trainer.

Oops! I just went from the main menu to high scores and when I went back to the main menu, the text on the high score button was missing. Then I went to instructions and back and the text on the exit button went missing as well.

Have you thought about having a high score 'site' for scores to be uploaded?

Cheers,
Ancient Lady
Conjured Entertainment
AGK Developer
18
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 15th Feb 2015 21:33
Quote: "Average Response time 0.02
"

Wow, that's fast.
What type of device are you using?


Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
Ancient Lady
Valued Member
20
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 15th Feb 2015 22:37
I ran it on a Samsung Galaxy Note III.

I just did Speedy mode:
Score 1381
Avg Resp 0.06
Circles 232
Bonus stars 5
Time 106

Double circle:
Score 5137
Avg Reso 0.4
Circles 730
Bonus Starrs 14
Time 214

Yup, this is a fun game.

Cheers,
Ancient Lady
Conjured Entertainment
AGK Developer
18
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 15th Feb 2015 23:25
I notice the double circle level's time seems to be off, because I know I was hitting them faster than on the single level.
My Double response time was like 0.5 +


Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
Shock
AGK Developer
21
Years of Service
User Offline
Joined: 24th Oct 2002
Location: United Kingdom
Posted: 22nd Feb 2015 15:54
Quote: "My only 'complaints' are that sometimes the bonus stars show up under the circles and the instructions don't tell you how the game ends (time based or life based?)."


Good point with the stars, i'll release an update to fix this. The game ends when lives = 0.

Quote: "Oops! I just went from the main menu to high scores and when I went back to the main menu, the text on the high score button was missing"


I haven't managed to recreate this bug, has anyone else had this problem?

Quote: "I notice the double circle level's time seems to be off, because I know I was hitting them faster than on the single level.
My Double response time was like 0.5 +"


Yeah this appears to be an issue, looks like I've made a maths error somewhere, i'll fix this for the next update

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