I recently started to work with the latest Evolved's Advanced Lighting system. It is a great lighting system, but the absence of documentation is a problem.
I have been able to install it in my game, but i don't know how to add transparent or ghosted objects in the lighting system. Ghosted objects simply disappear, i suppose i have to use a shader, there is a folder named "transparent" with shaders, but i don't know how to use them, my attempts have failed. Does anyone know how to handle transparencies or ghosted objects with Advanced Lighting?
With the earlier AL, all i needed to do, was not to include the transparent objects to the AL system. Now that does not work correctly because those objects are rendered in front of every other object (enable/disable object zwrite will not help).
Any help will be very appreciated.