maxi360
Stick with "sound=" not "plrsound="
ok, if your using a "soundzone" try replacing "plrdistwithin"
with "plrwithinzone"
:state=0,activated=1:state=1
:state=1,plrwithinzone=1:state=2,sound=x OR sound=$0
I didn't think it thru before, but if you do use the "plrdistwithin" condition one would attach that script to a
dynamic entity/object.(not using a trigger or soundzone)
But you would still use the first trigger to "activate" this script.
I'm using V1.20_1.14 works just fine.
best
My games never have bugs. They just develop random features..