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Geek Culture / GameGuru and DBPro

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MrValentine
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Posted: 13th Feb 2015 01:31
Does this spell the end of DBPro or a new beginning?

Looks like nobody noticed yet...

TGC said it is their new core focus product...

This is confusing...

But thanks for the free licences will probably use it!

Dark Java Dude 64
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Posted: 13th Feb 2015 01:43
Elaborate a bit what you are talking about? I shall have to research this GameGuru the title speaks of.

MrValentine
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Posted: 13th Feb 2015 02:58
wattywatts
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Posted: 13th Feb 2015 03:40
It barely looks better than the 3d gamemaker.
Dar13
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Posted: 13th Feb 2015 04:37 Edited at: 13th Feb 2015 04:40
They're using a FPSC:R screenshot to advertise it. I'm referring specifically to the RPG screenshot further down the screen.

Edit: Actually, it seems they're transferring FPSC: Reloaded to the GameGuru brand. The forums are the FPSC:R forums on a new domain/site. Unless there's multiple KeithC's running around on GameDev forums on the internet.

KeithC
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Posted: 13th Feb 2015 05:14 Edited at: 13th Feb 2015 05:18
Game Guru is indeed FPSCreator: ReLoaded; now re-branded (though still in Beta). This was made public, just today. Game Guru's ultimate aim, is to provide more than just a platform for a first-person shooter experience. In the future, it will also allow for creation of 3rd-person games, Real-Time Strategy Games, Driving/Racing Games, Puzzle Games, Horror Games, Fantasy Games, Children's Games, etc.

TGC have set their sights on making Game Guru a total game development platform, that is easy to use, while still providing the robust tools and architecture to create a full-production project. The price-point has been set to be very competitive, and accessible to all who wish to pursue their development ideas and dreams. The (already large) Asset Library will continue to grow, with high-quality (and cost effective) media; while still leaving the option to create and import your own.

Game Guru is one of two main projects for TGC; the other being the App Game Kit. Though I cannot be sure; I would expect the Dark Basic crowd will gain some advantages from the work on these two focuses.

If you're curious to see what's going on with Game Guru; check out the main boards here: https://forum.game-guru.com/

....As well as the Steam boards here: http://steamcommunity.com/app/266310/discussions/


....And no; there's only one KeithC here (and over there).

-Keith
MrValentine
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Posted: 13th Feb 2015 05:46
Oooh they added FBX support to FPSC:R err I mean to DBPro... err I mean GameGuru...

Not sure about animations but I am studying 3D modelling, maybe I can contribute that way?

KeithC
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Posted: 13th Feb 2015 06:13
Absolutely. Try your hand at making a few items for the store even.

-Keith
MrValentine
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Posted: 13th Feb 2015 06:40
Is there a guide anywhere?

KeithC
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Posted: 13th Feb 2015 06:42 Edited at: 13th Feb 2015 06:44
Right here: http://seller.tgcstore.net/?md=upload-guide-index

This guide doesn't cover .FBX; but continued support is coming, and there will be a native importer as well.

-Keith
MrValentine
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Posted: 13th Feb 2015 07:15
Thanks, some of those links need to be logged in... a bit odd...

Will look at this once I finish working with MS3D, and again after I move through Blender...



On first appearance that FPE stuff is so tinkery... might make sense when I actually get to it...

Thanks KeithC

Scene Commander
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Posted: 13th Feb 2015 09:07
Hi All,

Sorry to disappoint, but GameGuru currently doesn't support FBX, although we do know that it is a much requested format.

Maybe we can push the format up the list.

SC

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Posted: 13th Feb 2015 09:12
I guess the well has run dry for FPSCR and now they are abandoning it for a new product?
MrValentine
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Posted: 13th Feb 2015 09:15
But on the forum there is a post about using fbx and animation...?

BatVink
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Posted: 13th Feb 2015 10:05
Quote: "I guess the well has run dry for FPSCR and now they are abandoning it for a new product?"


It's the same product.

By rebranding it GameGuru, it allows TGC to add to the scope and tap into the existing customer base.

Quidquid latine dictum sit, altum sonatur
JLMoondog
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Posted: 13th Feb 2015 11:36
Rebranding was a very smart idea. This will allow artist more range as well, which is what I'm excited about.

And about FBX, from an artist point of view, I don't care for it and could care less if they ever implement it.

Seditious
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Posted: 13th Feb 2015 13:15 Edited at: 13th Feb 2015 13:19
Quote: "It's the same product.

By rebranding it GameGuru, it allows TGC to add to the scope and tap into the existing customer base."


Oh, ok. I'm so cynical.
Van B
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Posted: 13th Feb 2015 13:20
I'd love to see FBX models in the TGC store, I'd be all over that!

I am the one who knocks...
JLMoondog
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Posted: 13th Feb 2015 19:00
Quote: "I'd love to see FBX models in the TGC store, I'd be all over that!"

Those are fighten words!

MrValentine
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Posted: 13th Feb 2015 19:01
While it is easy to explain why it would be a good thing, can you explain why you would not want it?

JLMoondog
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Posted: 13th Feb 2015 19:14 Edited at: 13th Feb 2015 19:15
The short version, FBX is meant for easily moving files between digital content creation applications. I personally would not use it 'in-game', this is just from my own experience working with it.

KeithC
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Posted: 13th Feb 2015 19:19
More than likely; the in-house converter will accept other file formats (such as .FBX) in the future (pure speculation on my part, at this time), then convert them to something like the current .X for use in the game engine. The tricky part will be managing animations, more than purely static items.

-Keith
Van B
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Posted: 13th Feb 2015 20:21
I'm thinking more for Cryengine really, I don't want to learn (or try to learn) 3DS Max, nor do I want to pay for it, or Mudbox... and my progress with learning Blender is slow. I'm good for static objects, but organics and characters are a real burden for me.

I am the one who knocks...
seppgirty
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Posted: 14th Feb 2015 01:13
Will there be 3rd person in the near future. If not, i'll just stick with fpsc classic.

I too don't care for fbx. To many versions of it. you usually end up losing the animations. The only one that seem to work is 3d studio max.

gamer, lover, filmmaker
Clonkex
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Posted: 14th Feb 2015 13:03
Quote: "By rebranding it GameGuru, it allows TGC to add to the scope and tap into the existing customer base."


Right now by far the biggest issue is that the rebranding is not made abundantly clear. It's very confusing because it feels like TGC just sneaked up and changed it without telling anyone. You seriously need massive banners on all your websites emblazoned in large letters with "FPSC: Reloaded has a new name: GameGuru!". I mean come on, it's not even in the tiny little news strip along the top of these forums. Hopefully part of this "TGC revamp" will include much, much better advertising and communication.

Wolf
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Posted: 14th Feb 2015 18:52
Quote: " I'm thinking more for Cryengine really, I don't want to learn (or try to learn) 3DS Max, nor do I want to pay for it, or Mudbox... and my progress with learning Blender is slow. I'm good for static objects, but organics and characters are a real burden for me."


I'd recommend hybriding your model efforts to a mix of hardsurface modeling and sculpting for organics. I get good results with that approach. Sculptris is widely sufficent.

Blender and its interface of doom has never done me any favors either. Simpler modeling software usually does it for me. If you are willing to switch app, you can always try: Silo2, Hexagon2, the now defunct Softimage and what I still prefer: a solid mix of milkshape 3d and fragmotion.

About the FBX discussion: You can all contact me if you ever need anything converted.

Quote: "I guess the well has run dry for FPSCR and now they are abandoning it for a new product? "


I though that its obvious that its the exact same product with a new name



-Wolf

"When I contradict myself, I am telling the truth"
"absurdity has become necessity"
Seditious
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Posted: 15th Feb 2015 03:51
Quote: "I though that its obvious that its the exact same product with a new name"


For many, it's not obvious. Obviously.
Green Gandalf
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Posted: 15th Feb 2015 13:38
It wasn't obvious to me either. I nearly reported it as obvious spam.



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Le Verdier
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Posted: 15th Feb 2015 17:45 Edited at: 15th Feb 2015 17:46
Just a quick thought:

Quote: "Quote from Lee's blog:
... GameGuru, the new face of game creation and our new home for the next decade."


From Steam page:
Quote: "...
DirectX: Version 9.0c
..."


DirectX 9.0c seems a righteous choice for nowadays, but for the next decade ?
Hope it will still be supported this time long!

All hail the new flesh
MrValentine
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Posted: 15th Feb 2015 18:12
DX 11 has feature levels which support 9.3 as a minimum I think...

DX 12 is already here I believe... I think DX 9 is so founded that it will be at least in my opinion valid for at minimum 7 more years...

But anything can happen, another player could enter the field making it even easier, AMD and NVIDIA have already been trying with AMD as standard failing to deliver with Mantle...

Final Fantasy 13 / 13-2 use DX 9 so maybe you should think more about it...

Wolf
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Posted: 15th Feb 2015 22:06 Edited at: 15th Feb 2015 22:07
Quote: "For many, it's not obvious. Obviously. "


And I did not intend to sound condescending...but I did now that I reread my post.

Quote: "DirectX 9.0"


The DirectX Opera has been staged numerous times @ the GameGuru forums. DX9 is certainly fine.
My biggest issue is that its now sold as a game, rather than a gamemaking tool. It just rubs me wrong.


-Wolf

"When I contradict myself, I am telling the truth"
"absurdity has become necessity"
Clonkex
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Posted: 16th Feb 2015 00:16
Quote: "My biggest issue is that its now sold as a game, rather than a gamemaking tool."


Is it? What makes you say that?

Indicium
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Posted: 16th Feb 2015 01:00
Quote: "The Game Creators today announced the release of GameGuru, their new game which allows users to create, share, play and sell their games in a virtual 3D world."


Sounds like it's a game about making games.

https://forum.game-guru.com/thread/210704
Clonkex
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MrValentine
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Posted: 16th Feb 2015 01:21
I glossed over that with more concern for what was happening with DBPro... GDK and GDK.NET are now free... As too is I think FPSC?

FPSC being free I can understand but GDK...

All I want to know is do they intend to keep DBPro updated or are they packing a surprise for us...?

Hmm...

Indicium
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Posted: 16th Feb 2015 01:22
Quote: "FPSC being free I can understand but GDK..."


GDK has been free for a long time.
MrValentine
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Posted: 16th Feb 2015 01:46
Quote: "GDK has been free for a long time."


Wrong...

Dar13
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Posted: 16th Feb 2015 02:09
Quote: "Wrong..."

It's open source now. Commercial licensing isn't free but with the source available and non-commercial free licensing being available, I don't see how you can claim it isn't "free".

MrValentine
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Posted: 16th Feb 2015 02:30 Edited at: 16th Feb 2015 02:35
Quote: "Commercial licensing isn't free "


This changed last year or at some point in the last two years, hence why it was wrong to say it was free until last year... Free to Use and Free to Resell, two different things , you are welcome to debate this, but I am not interested in a debate on something so clear cut...

EDIT

Yep, GDK, GDK.NET and FPSC are now completely free... [FPSC being the odd one as you can still buy the boxed edition] Yeah no licences required now... so that means the free edition is open licence too?

Clonkex
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Posted: 16th Feb 2015 06:05
Quote: "GDK has been free for a long time."


True.

Quote: "Free to Use and Free to Resell, two different things"


Yeah but it's still been free for ages and ages. You can't tell me Unity Free isn't free just because it can't do shadows from points lights.

Quote: "FPSC being free I can understand but GDK..."


I don't understand your point. Do you not want more free stuff?

Quote: "All I want to know is do they intend to keep DBPro updated or are they packing a surprise for us...?"


I've just been assuming that it's unlikely DBPro will be updated. AppGameKit is the future and DBPro (while still awesome and way more powerful than AppGameKit in a lot of areas currently) is quickly becoming outdated. As soon as AppGameKit gets fully fleshed-out 3D functions like DBPro has and its extension system DBPro will lose a lot of its advantages.

Green Gandalf
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Posted: 16th Feb 2015 11:52 Edited at: 16th Feb 2015 13:17
Hmm? Just tried to download the latest Reloaded Beta 1.01 (the one released a few days ago along with the GameGuru announcement) from the My Products page and just get "The page cannot be displayed".

Is this a general problem or just a temporary server glitch?

Edit Just a temporary glitch apparently. Only another 1 hr 20 min to wait for the DL to finish.



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MrValentine
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Posted: 16th Feb 2015 14:05 Edited at: 16th Feb 2015 14:56
Free Trial and Free to Resell are two different product models...

One costs nothing, one costs money...

But if you disagree, that is your choice I am not saying you must conform to anybody else's perceptions ^^

So 1.01 is GameGuru right?

AGK cannot support third party DLLs which I think was debated a year or so ago... And GameGuru is DBPro based let us not forget...

EDIT

Just to clarify, from what I understood, GDK was free to use for personal use, but for distribution by way of resale of your products you had to obtain a licence, this does not mean free, the same for DBPro and FPSC, but FPSC is confusing now lol it is free of licence too but... anyway

Green Gandalf
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Posted: 16th Feb 2015 15:30
Quote: "So 1.01 is GameGuru right?"


I don't know. The email from TGC wasn't clear on that point.



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KeithC
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Posted: 16th Feb 2015 17:10
Yes; I can confirm that Game Guru is in version 1.01 currently.

-Keith
MrValentine
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Posted: 16th Feb 2015 17:13
Thank you KeithC!

I still find this 'Senior Moderator' funny not sure if anybody else has noticed...

KeithC
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Posted: 16th Feb 2015 17:21
Lee thought it was funny, once I turned to 40, to mock me.

It's just a fancy new title, is all.

-Keith
MrValentine
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Posted: 16th Feb 2015 17:33
That makes it even more humorous ^^ congrats!

Clonkex
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Posted: 17th Feb 2015 00:37
Quote: "AGK cannot support third party DLLs which I think was debated a year or so ago..."




Quote: "And GameGuru is DBPro based let us not forget..."


...yeah... not sure what you mean.

MrValentine
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Posted: 17th Feb 2015 01:07
'Cough' "Coming Soon... 'Cough'



Quote: "...yeah... not sure what you mean."


FPSC = DBPro = err DBPro or was the FPSC source code in C++? never looked at it so not sure...

TheComet
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Posted: 17th Feb 2015 01:31
Wait, GameGuru is written in DBP?

A good indicator for your ability to be able to cope with life is your ability to joke about anything. If there are things that are off-limits to you, or things that you just don't think are funny and will never joke about, then you have problems you need to work out. -- Destiny

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