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Work in Progress / Vectorball

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ShellfishGames
11
Years of Service
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Joined: 6th Feb 2013
Location:
Posted: 21st Feb 2015 20:34 Edited at: 23rd Feb 2015 01:09
So, I finally decided to post this game after originally working on it several months ago. I was busy with other projects (such as PaintX which is also still in progress) in the meantime and kind of forgot about Vectorball. This week however I picked it up again and worked on a few things.




Vectorball is basically a game similar to soccer, however it is more abstract and with a focus on actual physics. Instead of having buttons to pass or kick the ball, you move in a way to push the ball in the desired direction. Different special abilities make both offense and defense actions more efficient and allow you to create well working teams of up to four players (human or AI) that may include a goal keeper, defenders and attackers, although the pitch is usually small enough to allow players to play wherever they want.




You start out with just one player character who's considerably bad at everything, but through goals and victories he will gain experience, learn new skills and improve attributes such as strength, speed and power. Furthermore playing will unlock a lot of stuff over time - everything from new game modes (most notably playing tournaments or even entire seasons) to items with passive effects to increase your player's performance.




While I'm not working on the game full time, it is quite far in development and there isn't that much to do anymore. I still won't try to estimate how long it will take, as anything from 4 weeks to a year would be reasonable considering the circumstances and my general tendency to constantly incorporate new ideas on the fly.

However, to give you a better idea I prepared a little list:

Done
-basic Gameplay and Physics
-Controls (Keyboard or Controller)
-Local Multiplayer (up to 4 people on one PC)
-Character Progression
-predefined Challenges, Free Game, Tournaments
-unlockable Items
-basic Visuals

Requires more work
-Visual Effects
-Menu Design
-Character Design (improved face variations)
-Balancing
-Sound/Music
-AI

Not started yet
-Season Mode
-Online Multiplayer
-animated Audience during matches


Most of these things are relatively harmless, but Multiplayer and AI will surely take some time. The AI right now is pretty stupid (albeit effective) and once you understand how it works you can easily beat AI players far more advanced than you. And while the multiplayer mode for a game like this shouldn't be too difficult (really not a lot of data to be sent around), it will be my first time to implement one.

Right now that's all I got - a lot of text, a few screenshots and a video. If people are interested in playing it let me know and I'll upload a playable build soon.

Also, feel free to visit the IndieDB page for more information (well not really yet, but more screenshots for sure):



Thanks a lot for your interest, let me know what you think.

seppgirty
FPSC Developer
14
Years of Service
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Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 22nd Feb 2015 17:28
Looks very cool. It's like air hockey with emoticons. You need to add an audience on both sides to cheer when a goal is scored. Like an old school sports game.

Keep it up.

gamer, lover, filmmaker
ShellfishGames
11
Years of Service
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Joined: 6th Feb 2013
Location:
Posted: 23rd Feb 2015 01:08 Edited at: 23rd Feb 2015 01:12
Indeed, an audience would certainly be a nice touch, I'll put it on my list.

Also in case anybody's interested I've written a blog post on the game's randomized reward system (item drops and generally unlockable stuff). That kind of "meta game" really makes the whole thing more motivating since you're constantly making progress in some way - either by levelling up your players or by unlocking new game modes/challenges/items. Makes playing the game feel really productive.


What I'll be working on next is the strategical depth of the game which includes improving the AI in general and allowing you to define a strategy for your team when playing with AI team mates by assigning a position and behaviour to the other players.

29 games
18
Years of Service
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Joined: 23rd Nov 2005
Location: not entirely sure
Posted: 18th Mar 2015 23:27
This looks good, I like the way the eyes follow the ball and character customisation looks fun. I think "air hockey with emoticons" is very apt.

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