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Android / How many published apps have you created with AGK?

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Polaraul
9
Years of Service
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Joined: 13th Dec 2014
Location:
Posted: 27th Feb 2015 11:07
Just wondering as to how many apps the community here have created with AGK1 and AGK2?
Crazy Programmer
AGK Developer
19
Years of Service
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Joined: 6th Sep 2004
Location: Lost in AGK
Posted: 28th Feb 2015 16:40 Edited at: 28th Feb 2015 16:42
Jellyfish Dive is my only app I have published so far.
https://play.google.com/store/apps/details?id=com.CrazyProgrammerProductions.my_JellyFishSwim
Still trying to improve on it some.
New project is going to be started soon. I don't want to move on just yet because if I do. Its hard to backtrack.
Rozen Software
FPSC Reloaded TGC Backer
9
Years of Service
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Joined: 22nd Nov 2014
Location: Poland
Posted: 28th Feb 2015 16:51
I have published following games made with AGK2:

Dungeon Burglar
https://play.google.com/store/apps/details?id=com.rozensoftware.games.dungeonburglar

Matrix:
https://play.google.com/store/apps/details?id=com.rozensoftware.games.matrix

Rocket Attack:
https://play.google.com/store/apps/details?id=rozen.games.rocketattack

It would be good to see those titles on Windows Phone Store too...
Funnell7
12
Years of Service
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Joined: 8th Sep 2011
Location: UK, England
Posted: 1st Mar 2015 22:09
I have 9 apps Published on the Google Play Store...

https://play.google.com/store/search?q=funichproductions

Happy Chick Platform Game has over 95,000 downloads

Using AppGameKit V2 Tier 1
Crazy Programmer
AGK Developer
19
Years of Service
User Offline
Joined: 6th Sep 2004
Location: Lost in AGK
Posted: 2nd Mar 2015 01:34
Quote: "Happy Chick Platform Game has over 95,000 downloads"

How are you promoting your apps?

http://crazyprogrammerproductions.webs.com/
Conjured Entertainment
AGK Developer
18
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 2nd Mar 2015 06:57 Edited at: 2nd Mar 2015 08:11
Only 4 published apps.
First was a 1 level demo I released the first week AppGameKit came out called 'Angry Piglets'. (no longer available for download)
Next was a board game called 'Twenty Squares' that was about 2 months after AppGameKit first came out. (you can get that version at my website)
Both of those were self-published PC versions.

Then I took a break from AppGameKit and came back recently to make '6 Marbles' for Android devices. (you can get this one at Google Play)
And lastly the entry for FlexIndie JAM 1 called 'The Cult Initiation'. (You can get that at FlexIndie, for Androids)

In development:
I have 'Pocket Poker' and 'Hot Slots' underway and listed as WIPs here in the forums, which should both be released by this months end.
I am also working on Version 2 of 'Angry Piglets' which now has 8 levels, with 3 styles of game play.
That one has a bit of work left to do, but should be out by May.
Lastly, 'Gladiator Quest' has risen from the ashes, and has just began its new journey.
It is a multi-player RPG that is geared as being my main long term project, and should see its BETA release this summer.

Concepts:
'Granny's Lawn Mower Racing!' - Comical Multiplayer Racing
'Double Trouble' - Action game inspired by Funnell7's 'Double Lane'
'untitled' - Word Puzzler

Everything in progress is intended to be released for Android at both Google Play and FlexIndie.

Quote: "Happy Chick Platform Game has over 95,000 downloads "

That is an impressive number for indies like us.
What is your secret... paid advertising?
If so, where and what investment can we expect to make to get numbers like those?
Any advice would be greatly appreciated.

Quote: "I have published following games made with AGK2:

Dungeon Burglar:
Matrix:
Rocket Attack:"

Whew, 'Rocket Attack' has over 10,000 - 50,000 installs!! WELL DONE
Somebody should give that man a cigar, and a developer's badge.
Any marketing advice from you would be greatly appreciated as well.


Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
Funnell7
12
Years of Service
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Joined: 8th Sep 2011
Location: UK, England
Posted: 2nd Mar 2015 11:39
Quote: "How are you promoting your apps?"


Quote: "What is your secret... paid advertising? "


I really wish I had a secret, as then I could apply it to all my apps. But unfortunately I don't... Happy Chick Platform Game is pretty much the only app we have not done any promoting. IMO a lot of it is all down to the name. We specifically included the term 'Platform Game' in our title, to try and get listed every time someone searches for 'Platform Game' (which I would imagine is one of the most searched terms on the Play Store for games)...

Using AppGameKit V2 Tier 1
Rozen Software
FPSC Reloaded TGC Backer
9
Years of Service
User Offline
Joined: 22nd Nov 2014
Location: Poland
Posted: 2nd Mar 2015 15:35 Edited at: 2nd Mar 2015 20:38
Quote: "Any marketing advice from you would be greatly appreciated as well."


Unfortunately I have not too much to say. Rocket Attack was the first game I have published on Google Play sometime ago. The first version was written in java only; package was small, without ads and without special phone required capabilities. So in time many people downloaded it. In time I put the game to other portals and then it become more popular.

If you have one popular game then try to use it as an advertisement tool, just add your game links to it. It's free. Facebook and indie stores like Flexindie or Itcho.io could help too. From my experience paid ads of mine games don't help me much. I should invest much more money there to see any reasonable results.

In fact promoting a game is much harder than write a game.
Most of you probably knows such things already. I'm trying create my lucky game since 2011 and still waiting for a success. Fortunately game making is my big hobby and I like it very much even if my games got 1 star sometimes
So my advice: do your job and have a fun with it!
SpecTre
Developer
21
Years of Service
User Offline
Joined: 24th Feb 2003
Location: UK
Posted: 3rd Mar 2015 13:05
Well so far just published the Lite free version of Paint Pot, while I draw enough pictures for the full version.
Released on Google and Amazon.

Twitter - @leapappsuk
Facebook - https://www.facebook.com/leapappsuk

Amazon store:
http://www.amazon.com/gp/product/B00U2O2OAI

Google store:
https://play.google.com/store/apps/details?id=com.leap.paintpotlite_app

Programming - AMOS on the AMIGA! / DBPro / Python / A bit of C C++ / now also AGK2! - Graphics - Deluxe Paint on the Amiga / Paintshop Pro / Photoshop / Lightroom / Grafx2
Previously worked for Prisma Software producing childrens educational software on the Amiga - Titles - Pepe's Garden - Paint Pot / Kids Academy range - Paint Pot II / Shopping Basket / Which Where What? / Blobs / Alvin's Puzzles
yamyam
11
Years of Service
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Joined: 12th Jan 2013
Location: Black Country
Posted: 7th Mar 2015 14:55
My apps amount to just three. Puzzzword was the first and took me the longest to release, being new to the admob,play store system eventually managed to get it out there. The second release where in the slot casino catergory Trax Slot Fruit Machine this game did ok on slideme couple of thousand downloads,and similar on play store. the last of the three is Treasure Trax which is again a slot machine type game.

all of these are avalable on the play store or slideme
http://http://slideme.org/user/yamsoft

https://play.google.com/store/search?q=yamsoft&hl=en_GB


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