Quote: "how i change text language "
If you take a look at the script (scriptbank\dooruse.fpi) using notepad, you will see this line...
:state=0:hudreset,hudx=50,hudy=90,hudimagefine=
gamecore\text\pressentertouse.tga,hudname=usedoorprompt,hudhide=1,hudmake=display,state=10
... the file "pressentertouse.tga" is the hud file for the door and is located in the "Files\Languagebank\English\gamecore\text" folder of FPSC. You can either alter that one, or make a new image with what you want and save it, then point the script to that location.
For example, you open that original TGA file, edit it to what you want, save it as "pressentertouse_alt1.tga", and edit the script to say...
hudimagefine=
gamecore\text\pressentertouse_alt1.tga
**NOTE** Be aware if you are using high texture settings (File>Preferences>Texture Quality set to High, the engine will render the TGA into DDS. You will need to delete any "pressentertouse.dds" that may be present if you alter the TGA and have texture set to that setting, otherwise your change will not appear.
There's no problem that can't be solved without applying a little scripting.