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FPSC Classic Product Chat / how change language when i open door ?

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Abdulilah Saleh
10
Years of Service
User Offline
Joined: 14th Dec 2013
Location:
Posted: 5th Mar 2015 04:23
hi guys

i'm beginner in fps creator x9

how i change text language look picture if you don't understand me look

http://postimg.org/image/vcn3lozc5/
BlackFox
FPSC Master
15
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 5th Mar 2015 06:04
Quote: "how i change text language "


If you take a look at the script (scriptbank\dooruse.fpi) using notepad, you will see this line...

:state=0:hudreset,hudx=50,hudy=90,hudimagefine=gamecore\text\pressentertouse.tga,hudname=usedoorprompt,hudhide=1,hudmake=display,state=10

... the file "pressentertouse.tga" is the hud file for the door and is located in the "Files\Languagebank\English\gamecore\text" folder of FPSC. You can either alter that one, or make a new image with what you want and save it, then point the script to that location.

For example, you open that original TGA file, edit it to what you want, save it as "pressentertouse_alt1.tga", and edit the script to say...

hudimagefine=gamecore\text\pressentertouse_alt1.tga

**NOTE** Be aware if you are using high texture settings (File>Preferences>Texture Quality set to High, the engine will render the TGA into DDS. You will need to delete any "pressentertouse.dds" that may be present if you alter the TGA and have texture set to that setting, otherwise your change will not appear.

There's no problem that can't be solved without applying a little scripting.
Abdulilah Saleh
10
Years of Service
User Offline
Joined: 14th Dec 2013
Location:
Posted: 5th Mar 2015 15:09
Thank You Very Much Mr.BlackFox
I do not know how to thank
Repeat : Thanks Thanks Thanks

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